sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Pool Night Lighting renders

    Scheduled Pinned Locked Moved Gallery
    29 Posts 15 Posters 1.5k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • olisheaO Offline
      olishea
      last edited by

      3rd image looks almost real, well done

      oli

      1 Reply Last reply Reply Quote 0
      • RichardR Offline
        Richard
        last edited by

        Hmmm?

        Mate I think if your gut feels it's too dark - put your bottom dollar you've got a good gut feeling I reckon!

        For me you may have overly toned the lights and darkened the whole too much, in fact maybe way too much. I'd also be careful with too much bloom - around here it is a WAY overused effect. If my digital camera shot with the level of bloom I see here in most images I'd whipe the finger prints of the lense! 😄

        Glad you don't mind constructive crit, I'm a PPB regular you can get away with harsh crit there as most people beg for it to improve.

        Mate I think often we all (I know I do 90% of the time) try to gain an effect, night shot, reflection, bump - what ever it is and as we feel it is what will make the image punch we tend to step over the mark of subtlety and distroy the image.

        Like Olishea suggested I think your third posted image was just about spot on the mark, save a little material tweaking here and there.

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

        1 Reply Last reply Reply Quote 0
        • EarthMoverE Offline
          EarthMover
          last edited by

          Thanks Richard and Oli. If it weren't for constructive crit and humbly growing out of one's mistakes, we'd never grow. I've only been doing 3D for a little over a year and a half and feel I have so much to learn yet. The physical part of modeling I think can be grasped by all. The whole other side of the coin is being able to relay an emotion through composition, staging, lighting, color, etc. Modeling is a function...like turning a wrench or pushing a saw. Designing is where I have so much to learn and study and to find the place of feeling what's right. I especially appreciate the comments and criticism that comes from the design mindset. I grow so much from your comments and the time you take to express them. Thank you.

          BTW- I just got word back from my client and while I already sold the patio and masonry work, these renders also sold the client on doing outdoor lighting. Myself and my two workers will be building this project in about 3 weeks.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

          1 Reply Last reply Reply Quote 0
          • D Offline
            d12dozr
            last edited by

            @earthmover said:

            ...these renders also sold the client on doing outdoor lighting...

            Great! That's what counts 👍 👍

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

            1 Reply Last reply Reply Quote 0
            • RichardR Offline
              Richard
              last edited by

              @ Earthy!

              Well said mate! Like myself I long for the crits we learn more from!

              And congrats on selling the idea of including the exterior lighting to the client.

              @ Michael

              Thanks for the texture mate thats a great one - Here is a bump to go with it! Not to hijack the thread but will bring a few things up with this attachment. I'd like to know what others think if what I've done here is an improvement. I'll experiment more to see if I can improve the technique then post a tut.

              I found playing with an image the other night that by using some of the functions of PS's render > lighting effects functions, down the bottom (CS) of the filter are some further texture options. When these are used for the dominant colour changes parts of the original texture become more pronounced. If the lighting is set correctly opposing that casting the shadow I'm finding it is tending to correct the norm of overly pushing only the shadowed areas into black. And also bringing out more of the 3rd dimension of the oringinal map.

              Very interesting stumble upon.


              wallZtex1 bump.jpg

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

              1 Reply Last reply Reply Quote 0
              • EarthMoverE Offline
                EarthMover
                last edited by

                Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

                1 Reply Last reply Reply Quote 0
                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Your renders look great earthmother. 👍
                  Ok its your thread but I'm posting another paving texture. Feel free to use it. Try this bumpmap too.


                  pavingZtex2.jpg


                  pavingZtex2_bumpmap.jpg

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    Fletch
                    last edited by

                    They are looking good, Earthmover, and at this point it's really an exercise in Photoshop or similar to get the right tone mapping for your image. Night images are always difficult, even with actual real world photography...

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      redot
                      last edited by

                      Great work on the pool lighting in that last image Adam.
                      Is that an omni light hidden from view? Very effective

                      1 Reply Last reply Reply Quote 0
                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Hi >Earthmother, you render exactly the "feeling" I got last year, in September when having a dinner along a swimming pool ! 👍 :thumb
                        I thought how can I share this atmosphere...
                        MALAISE

                        La Connaissance n'a de valeur que partagée

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          steelers05
                          last edited by

                          yeah u got some really nice images here. They definately illustrate a mood and atmosphere that I would love to be in. Good job.

                          1 Reply Last reply Reply Quote 0
                          • RichardR Offline
                            Richard
                            last edited by

                            @earthmover said:

                            Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?

                            Yeah it is interesting what you can stumble accross just when playing to see what effect something has if you haven't used it before.

                            Mate I just used a spotlight and played with the general setting to get a fairly even cast accross the image and not have any excessive over exposure, I used the actual colour image, haven't tried with a desat! I guess though you can effect the colour channel otherwise.

                            I stumbled across it when I cast a light accross an image of a catalogue sitting on a rough sawn timber and when using it the rough sawn texture JUMPED out like I had rendered it with heavy bump. And it was only a photoshop composite - not rendered at all! So I thought to myself HEY WHAT HAVE WE GOT HERE? You know those moments when you can lookup and there is a light bulb above your head, then realised I'd left my headlamp on from playing around in the garden in the dark! lol.

                            But seriously I think I'm on to something here! And actually wondering if doing the same on a normal map could produce an almost displacement effect, though not sure how normal maps work - they just look weird to me!

                            Anyway it may well be the way to get some correction into bump maps taken from the original colour map! I'll play with it more and see if I can develop an action!

                            Here is playing with a quick test:

                            Left: oringinal / Right: Normal style of doing bump / Centre: with some playing with lights.

                            You can imagine the difference here, sure the centre image needs to be corrected for vignetting but thats cool. So Hmmm? think there is something to this!!


                            Untitled-1.jpg

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                            1 Reply Last reply Reply Quote 0
                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Normal maps look more natural than bumpmaps. Bumps are better for fine details though. To create a normal map, you need an app like zbrush, blender, maya, max etc, so to bake 2000000 polys in 10 000 or 1000 poly model. You need nice UVs of course.

                              1 Reply Last reply Reply Quote 0
                              • RichardR Offline
                                Richard
                                last edited by

                                Michael - not sure your getting the point though!

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 2 / 2
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement