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    Pool Night Lighting renders

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    • RichardR Offline
      Richard
      last edited by

      @ Earthy!

      Well said mate! Like myself I long for the crits we learn more from!

      And congrats on selling the idea of including the exterior lighting to the client.

      @ Michael

      Thanks for the texture mate thats a great one - Here is a bump to go with it! Not to hijack the thread but will bring a few things up with this attachment. I'd like to know what others think if what I've done here is an improvement. I'll experiment more to see if I can improve the technique then post a tut.

      I found playing with an image the other night that by using some of the functions of PS's render > lighting effects functions, down the bottom (CS) of the filter are some further texture options. When these are used for the dominant colour changes parts of the original texture become more pronounced. If the lighting is set correctly opposing that casting the shadow I'm finding it is tending to correct the norm of overly pushing only the shadowed areas into black. And also bringing out more of the 3rd dimension of the oringinal map.

      Very interesting stumble upon.


      wallZtex1 bump.jpg

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Your renders look great earthmother. 👍
          Ok its your thread but I'm posting another paving texture. Feel free to use it. Try this bumpmap too.


          pavingZtex2.jpg


          pavingZtex2_bumpmap.jpg

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          • F Offline
            Fletch
            last edited by

            They are looking good, Earthmover, and at this point it's really an exercise in Photoshop or similar to get the right tone mapping for your image. Night images are always difficult, even with actual real world photography...

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • R Offline
              redot
              last edited by

              Great work on the pool lighting in that last image Adam.
              Is that an omni light hidden from view? Very effective

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              • MALAISEM Offline
                MALAISE
                last edited by

                Hi >Earthmother, you render exactly the "feeling" I got last year, in September when having a dinner along a swimming pool ! 👍 :thumb
                I thought how can I share this atmosphere...
                MALAISE

                La Connaissance n'a de valeur que partagée

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                • S Offline
                  steelers05
                  last edited by

                  yeah u got some really nice images here. They definately illustrate a mood and atmosphere that I would love to be in. Good job.

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                  • RichardR Offline
                    Richard
                    last edited by

                    @earthmover said:

                    Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?

                    Yeah it is interesting what you can stumble accross just when playing to see what effect something has if you haven't used it before.

                    Mate I just used a spotlight and played with the general setting to get a fairly even cast accross the image and not have any excessive over exposure, I used the actual colour image, haven't tried with a desat! I guess though you can effect the colour channel otherwise.

                    I stumbled across it when I cast a light accross an image of a catalogue sitting on a rough sawn timber and when using it the rough sawn texture JUMPED out like I had rendered it with heavy bump. And it was only a photoshop composite - not rendered at all! So I thought to myself HEY WHAT HAVE WE GOT HERE? You know those moments when you can lookup and there is a light bulb above your head, then realised I'd left my headlamp on from playing around in the garden in the dark! lol.

                    But seriously I think I'm on to something here! And actually wondering if doing the same on a normal map could produce an almost displacement effect, though not sure how normal maps work - they just look weird to me!

                    Anyway it may well be the way to get some correction into bump maps taken from the original colour map! I'll play with it more and see if I can develop an action!

                    Here is playing with a quick test:

                    Left: oringinal / Right: Normal style of doing bump / Centre: with some playing with lights.

                    You can imagine the difference here, sure the centre image needs to be corrected for vignetting but thats cool. So Hmmm? think there is something to this!!


                    Untitled-1.jpg

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Normal maps look more natural than bumpmaps. Bumps are better for fine details though. To create a normal map, you need an app like zbrush, blender, maya, max etc, so to bake 2000000 polys in 10 000 or 1000 poly model. You need nice UVs of course.

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                      • RichardR Offline
                        Richard
                        last edited by

                        Michael - not sure your getting the point though!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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