Pool Night Lighting renders
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Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?
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Your renders look great earthmother.
Ok its your thread but I'm posting another paving texture. Feel free to use it. Try this bumpmap too.
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They are looking good, Earthmover, and at this point it's really an exercise in Photoshop or similar to get the right tone mapping for your image. Night images are always difficult, even with actual real world photography...
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Great work on the pool lighting in that last image Adam.
Is that an omni light hidden from view? Very effective -
Hi >Earthmother, you render exactly the "feeling" I got last year, in September when having a dinner along a swimming pool ! :thumb
I thought how can I share this atmosphere...
MALAISE -
yeah u got some really nice images here. They definately illustrate a mood and atmosphere that I would love to be in. Good job.
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@earthmover said:
Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?
Yeah it is interesting what you can stumble accross just when playing to see what effect something has if you haven't used it before.
Mate I just used a spotlight and played with the general setting to get a fairly even cast accross the image and not have any excessive over exposure, I used the actual colour image, haven't tried with a desat! I guess though you can effect the colour channel otherwise.
I stumbled across it when I cast a light accross an image of a catalogue sitting on a rough sawn timber and when using it the rough sawn texture JUMPED out like I had rendered it with heavy bump. And it was only a photoshop composite - not rendered at all! So I thought to myself HEY WHAT HAVE WE GOT HERE? You know those moments when you can lookup and there is a light bulb above your head, then realised I'd left my headlamp on from playing around in the garden in the dark! lol.
But seriously I think I'm on to something here! And actually wondering if doing the same on a normal map could produce an almost displacement effect, though not sure how normal maps work - they just look weird to me!
Anyway it may well be the way to get some correction into bump maps taken from the original colour map! I'll play with it more and see if I can develop an action!
Here is playing with a quick test:
Left: oringinal / Right: Normal style of doing bump / Centre: with some playing with lights.
You can imagine the difference here, sure the centre image needs to be corrected for vignetting but thats cool. So Hmmm? think there is something to this!!
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Normal maps look more natural than bumpmaps. Bumps are better for fine details though. To create a normal map, you need an app like zbrush, blender, maya, max etc, so to bake 2000000 polys in 10 000 or 1000 poly model. You need nice UVs of course.
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Michael - not sure your getting the point though!
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