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    Applying an image texture to several faces - beware:new user

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    • numbthumbN Offline
      numbthumb
      last edited by

      OK Gaieus, I am obviously DUMBthumb, but could you please tell me the difference between what you´ve been so patiently doing here and this http://www.youtube.com/watch?v=HHsRRLCAOm8 ?
      It´s not that I am pretending to be smart, I just don´t fully understand this.

      Comfortably numb...

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      • GaieusG Offline
        Gaieus
        last edited by

        In that video, Aidan is "projecting" an image on that curved surface while I "wrapped" it around.

        The difference is mainly obvious in the result when you need to get the image around a very curvy surface as the projection method he uses there will distort the image when you get to the "side" of the surface (where the surface is already kind of parallel with the direction of the projection). In this case you need to wrap the image around rather than project it.

        Read about the differences at the bottom(ish) of this SU Guide article (this is the Windows verion but it's essentially the same with both versions):
        http://download.sketchup.com/sketchuphelp/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htm

        Gai...

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        • numbthumbN Offline
          numbthumb
          last edited by

          OK, thanks for the explanation.

          Comfortably numb...

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          • GaieusG Offline
            Gaieus
            last edited by

            Unfortunately this "wrapping" method doesn't always work flawlessly. You apply the image on the very first facet (have hidden geometry ON) and position it to your needs.

            Now if you sample this positioned material, turn hidden geometry OFF and apply it on the curved surface, it should wrap around without any problem but that's not always the case.

            If it gets screwed, you need to turn hidden geometry on again and start sampling and painting the facets one by one hoping that after a while, when you already hate it enough and turn hidden geometry off again and try to apply the material to the rest of the surface, it will work. 😕

            Gai...

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            • Z Offline
              zhenghe
              last edited by

              Thanks a lot for the work, boys, and for your patience. I'll relate step-by-step my doings, so you could put your finger on my mistake:

              • In the upload.skp I uploaded previously, I created a flat plane with the exact measures the element should have, which are, according to my driving dimensions, 490,3 (the old measure was a mistake on my part, sorry) x 2372 mm. Then I created a unique texture from it (it gives me different measures for the size of the image in the unique texture, but I hope that's not the problem).
              • Then I scale the curve element to fit that dimensions.
              • Toggle on Hidden Geometry, select one face, apply the unique texture. Texture > Position (I do not just enter here, it may be relevant, as I have to reposition the image), and then I select with the dropper this applied texture. Toggle off Hidden Geometry, and apply the texture.

              My results are in the file, I'm afraid I made a mistake somewhere, but I can't find it... 😳


              upload3.skp

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              • numbthumbN Offline
                numbthumb
                last edited by

                Darn it, I would really like to see some kind of 3D mesh painting tool inside SketchUp...

                Comfortably numb...

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Yes, practically that should do it but I see you have it screwed up just like I described above. In this case, you cannot do anything but start sampling and painting each facet one by one.

                  Gai...

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                  • Z Offline
                    zhenghe
                    last edited by

                    We'll have to try that 😮 anyway, I'd preferred it was a error on my side 😞
                    Thanks a lot for the great help, I'll keep you posted of my progess with sketchup!

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      As with mostly everything, the best is to try it out on a bit simpler model (less "irregular" curved face, less segments etc.) but then I also understand that once you are doing it, you wish to do it on a "real" model, real challenge.

                      Gai...

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                      • dereiD Offline
                        derei
                        last edited by

                        Hmm, it seems that Sk0tchup has some uv mapping functions under the hood. I tested this and I was amazed... Until now I thought just projecting was the only way to put a texture on a curved surface...
                        It's a pity this uv capabilities are not better implemented 😞

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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