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    Applying an image texture to several faces - beware:new user

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    • X Offline
      xrok1
      last edited by

      it also tells you the modifier keys in the status bar when a tool is selected, after a while you forget to look though. 😆

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • GaieusG Offline
        Gaieus
        last edited by

        Yes, exactly.
        😉

        Gai...

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        • Z Offline
          zhenghe
          last edited by

          Sorry for the delay, been with other things at work... I'm afraid I'm stuck with the same trouble, even now I'm done with hard edges and only have smooth ones. I thought I better attach the example of where I'm now. I have a curved surface but I cannot apply the texture image in one piece. Any thoughts on what the problem may be? I promise I applied the steps several times in the correct order... 😳


          The file with the curved surface

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          • GaieusG Offline
            Gaieus
            last edited by

            Is this how you would like it to look?

            If so, I did the positioning exactly like described above (stating at one end of the curve)

            upload.jpg
            Note that the image is not the best quality/resolution...


            upload.skp

            Gai...

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            • Z Offline
              zhenghe
              last edited by

              Thanks, but in fact, it's the other way around... It's vynil sticked on a plastic surface all along. The problem is that now I cannot edit the "global" texture orientation. How did you did it?

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              • GaieusG Offline
                Gaieus
                last edited by

                This way then?

                upload.jpg
                (It's kind of hard to keep guessing...)

                Note that you always have to start with scaling your imported image for further use.

                Gai...

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                • Z Offline
                  zhenghe
                  last edited by

                  No, thanks a lot for the trouble you're getting in to, but it's not that way. I think the image is scaled allright. It's an image of 250 x 49 cm, that runs all along the curved surface. The motto "A Coruña", should be read only once, in horizontal, if you orbited around the element. I hope I made myself clear (my English is quite limited, too, I think it shows) this time. Please ask me to go into any further clarifications if needed. Thanks again

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    That surface is lomger than the image just running along once (unless you distort it considerably)

                    Here is one where it is horizontal:

                    upload.jpg
                    The length of that curved surface is 2372 mm while the height is 271. So what I did now was that I made a single plane with the exact dimensions like this, positioned the texture onto it so that it fits on it exactly (and doesn't repeat)

                    Now made this texture unique (right click menu again) and then appled it to the curved surface. Here is the result:

                    upload.jpg
                    And the skippy (if you don't use the original texture any more, you'd better delete it from the model so that it won't affect file size)


                    upload.jpg


                    upload.skp

                    Gai...

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                    • numbthumbN Offline
                      numbthumb
                      last edited by

                      OK Gaieus, I am obviously DUMBthumb, but could you please tell me the difference between what you´ve been so patiently doing here and this http://www.youtube.com/watch?v=HHsRRLCAOm8 ?
                      It´s not that I am pretending to be smart, I just don´t fully understand this.

                      Comfortably numb...

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        In that video, Aidan is "projecting" an image on that curved surface while I "wrapped" it around.

                        The difference is mainly obvious in the result when you need to get the image around a very curvy surface as the projection method he uses there will distort the image when you get to the "side" of the surface (where the surface is already kind of parallel with the direction of the projection). In this case you need to wrap the image around rather than project it.

                        Read about the differences at the bottom(ish) of this SU Guide article (this is the Windows verion but it's essentially the same with both versions):
                        http://download.sketchup.com/sketchuphelp/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htm

                        Gai...

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          OK, thanks for the explanation.

                          Comfortably numb...

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Unfortunately this "wrapping" method doesn't always work flawlessly. You apply the image on the very first facet (have hidden geometry ON) and position it to your needs.

                            Now if you sample this positioned material, turn hidden geometry OFF and apply it on the curved surface, it should wrap around without any problem but that's not always the case.

                            If it gets screwed, you need to turn hidden geometry on again and start sampling and painting the facets one by one hoping that after a while, when you already hate it enough and turn hidden geometry off again and try to apply the material to the rest of the surface, it will work. 😕

                            Gai...

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                            • Z Offline
                              zhenghe
                              last edited by

                              Thanks a lot for the work, boys, and for your patience. I'll relate step-by-step my doings, so you could put your finger on my mistake:

                              • In the upload.skp I uploaded previously, I created a flat plane with the exact measures the element should have, which are, according to my driving dimensions, 490,3 (the old measure was a mistake on my part, sorry) x 2372 mm. Then I created a unique texture from it (it gives me different measures for the size of the image in the unique texture, but I hope that's not the problem).
                              • Then I scale the curve element to fit that dimensions.
                              • Toggle on Hidden Geometry, select one face, apply the unique texture. Texture > Position (I do not just enter here, it may be relevant, as I have to reposition the image), and then I select with the dropper this applied texture. Toggle off Hidden Geometry, and apply the texture.

                              My results are in the file, I'm afraid I made a mistake somewhere, but I can't find it... 😳


                              upload3.skp

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                              • numbthumbN Offline
                                numbthumb
                                last edited by

                                Darn it, I would really like to see some kind of 3D mesh painting tool inside SketchUp...

                                Comfortably numb...

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Yes, practically that should do it but I see you have it screwed up just like I described above. In this case, you cannot do anything but start sampling and painting each facet one by one.

                                  Gai...

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                                  • Z Offline
                                    zhenghe
                                    last edited by

                                    We'll have to try that 😮 anyway, I'd preferred it was a error on my side 😞
                                    Thanks a lot for the great help, I'll keep you posted of my progess with sketchup!

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      As with mostly everything, the best is to try it out on a bit simpler model (less "irregular" curved face, less segments etc.) but then I also understand that once you are doing it, you wish to do it on a "real" model, real challenge.

                                      Gai...

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                                      • dereiD Offline
                                        derei
                                        last edited by

                                        Hmm, it seems that Sk0tchup has some uv mapping functions under the hood. I tested this and I was amazed... Until now I thought just projecting was the only way to put a texture on a curved surface...
                                        It's a pity this uv capabilities are not better implemented 😞

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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