Twilight render...
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@edson said:
... from what i have seen it is kerkythea turned into a sketchup plugin. or am i wrong?
well, our dream was to have the power of KT inside of SketchUp, but then to fix what we found difficult with KT. So, to keep all positives, lose any negatives (like having to re-export and re-merge model geometry any time we change our model.)
The main bottleneck for KT users, new or old, was the creation of good materials. Turning your SketchUp materials into physically accurate high quality materials is simple now with Twilight.
Check out the video tutorials. (Intermediate Tutorial #1 is specifically on materials, as well as the first Getting Started Tutorial.)
The other main problem for most new users of KT was the choice of the right rendering settings. There is an "easy" set of render settings to choose "out of the box" with Twilight, and should serve well in almost all architectural-type rendering situations.
The main annoyance was re-exporting models after changes, and there is no more exporting with Twilight.
Setting up lights used to be a bit more difficult, now lighting, even IES lights, is fun in Twilight. -
Fletch / Kim, this looks great. Fine idea. Nice price. Only one question.... does this mean you're parting ways from Giannis and Thea Render?
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@rob d said:
does this mean you're parting ways from Giannis and Thea Render?
Most definitely not...
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That's what I wanted to hear! Thanks Kim
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kim and fletch,
your comments and descriptions left me with a watering mouth, not to mention a kind of murderous envy of all of you windows users.
regards,
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very nice
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Nice work. Colors on the second render looks better and makes room look brighter.
Its been quiet here and i was wondering where everybody went. No body told me. -
@rob d said:
... does this mean you're parting ways from Giannis
without Giannis, Twilight Render would not be possible.ps - Frederik, love your renders, man! Keep 'em coming!
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@edson said:
kim and fletch,
your comments and descriptions left me with a watering mouth, not to mention a kind of murderous envy of all of you windows users.
Edson, I am running it on a mac using VMware Fusion and all seems fine.
I have to say I am loving this software!!! Great job guys
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Cheers, Dylan...
Much appreciated and encouraging...Credit for this application should really go to Chris (aka Avariant) and Fletch...
I'm just part of the beta- and support team... -
Tom,
As for clay renders (as I was also interested in this part), just made a quick render at 1024 pixels width. I used the highest preset with soft shadows and came out in 3:47 minutes nicely.
The only material I "kept" was the water surface (aka "shiny window" if you like, in architectural renders) but also kept the cheesy SU water material so obviously it doesn't look very good.Then I tried with a much more reflective water (plus more bumps) and this one came out in 3:55
Still the native SU sky makes the water a bit too "bluish" - I guess I need some sky backgrounds to make it nicer looking (also experimenting more with water surfaces)(Model is a reconstruction of a 4th century Roman Fortress on the Danubian frontier excavated by Zsolt MrΓ‘v of the National Museum of Hungary and modelled by GΓ‘bor OrbΓ‘n aka "Kephalos")
Edit: I used only one core on my machine for both images.
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I like the fortress Gaius! Is there much of it left on the site?
Here's an experimental image just to show what can be done with a 3 minute render and 3 minutes processing in GIMP. Twilight will be great in combination with usual sketchup output for all types of Dennis output etc. This just needs SU sketchy line image over the top and its done. -
Unfortunately not too much is left. The area is poor in stone material so later inhabitants used these forts as quarries practically.
I also wouldn't agree with some of the details (neither does "Kephalos") but the other archaeologist (who gigs it) insisted. That big, fat tower has a wall of 3 metres in width. I really doubt that it went all the way to the top like this (with those small windows) but you know, the customer is always right.
Nice Gimping BTW!
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Since this part is in the flood zone of the river, it would be understandable that they make it firm but up above the flood height, it's totally useless. (Not to mention the fact that the guy doesn't want a gate leading out from the fortress)
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No, it could be seen from the foundation.
(But I think we are going offtopic a little bit - let's not hijack this thread - maybe in a different one...)
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Going on with playing around the clay model. Here I used some bumps (orininal image) on the wall and the roof. Almost nothing can be see on the roof so I'm just baking another one ATM as an experiment. However this image took already 4:41 (almost a minute longer) i.e. indeed much depends on textures.
Finally one with a different roof texture as bump (although I may have overemphasised the size of the bump ) Also note that a bump is not a displacement map so never expect the same results (also tzhis roof texture is not the best either but at least similar to those Roman roof tiles)
This already took 4:59 minutes to finish. -
@gaieus said:
Going on with playing around the clay model...
Looks like fun! Definitely like the roof better, keep 'em coming! Have you seen the video tuts, Gaieus?
You can easily warm up your sun color a bit by choosing a very pale warm yellow, to warm up the overall rendering.Another fun way to quickly light for the Clay Renders is to set your sky to "Sky Color" and set the color to medium or light grey. (80%) and render with the clay setting. You can also choose a warm grey color if you like a warmer rendering.
Did you notice you can render edges if you like? This can be customized thickness for each seperate material. See the User Manual page 35 reference section on "Edge Lines" for the sizes of lines to use.
(Don't forget the interactive contrast control in the camera panel of the render window.)
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Ok, first let me say I'm impressed: first PR app I've tried that did something reasonable "out of the box", i.e. I picked a preset and hit render...got me going further from that alone. I'll most likely buy today and explore further at a higher resolution (I can only do that because the price is so reasonable and the first glance looks like I might actually add this to my workflow without an advance degree...expecting, of course, there are some tuts for PR dummies and a really, really good PR-to-english dictionary :`)
One thing, though: I wonder about the splatter-like soft shadows on the clay renders...I was hoping it was a resolution thing, but Gai's have the same effect. (The regular render mode doesn't seem to have the problem as bad?
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Tom, finally!!
Glad we had the chat yesterday, when I first tried Twilight I knew it was something you would be interested in as it's very easy to pick up and has many bells and whistles.
When I get time I too will be playing with it, so far it looks awesome. -
Yeah, me too: I think my buddy in CT would be impressed with the clay renders...if he hadn't seen yours first :`)
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