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    Twilight render...

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    • EdsonE Offline
      Edson
      last edited by

      hi kim,

      this is a very welcome newcomer. it looks very good. from what i have seen it is kerkythea turned into a sketchup plugin. or am i wrong?

      as usual, the mac version lags behind. i do hope a mac version is released soon.

      edson mahfuz, architect| porto alegre β€’ brasil
      http://www.mahfuz.arq.br

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      • D Offline
        dylan
        last edited by

        I am really excited about this, just a real shame there is no mac version.
        I will download and try out on my work pc.

        http://dmdarchitecture.co.uk/

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Been playing with the demo and I like it a lot. A good solution for a good price. Should win a lot of fans very quickly.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • soloS Offline
            solo
            last edited by

            I'm currently looking for an interior render solution (I have exteriors well covered), definitely gonna give this a go, hopefully it will solve my needs.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • F Offline
              Fletch
              last edited by

              @edson said:

              ... from what i have seen it is kerkythea turned into a sketchup plugin. or am i wrong?

              well, our dream was to have the power of KT inside of SketchUp, but then to fix what we found difficult with KT. So, to keep all positives, lose any negatives (like having to re-export and re-merge model geometry any time we change our model.) πŸ˜‰

              The main bottleneck for KT users, new or old, was the creation of good materials. Turning your SketchUp materials into physically accurate high quality materials is simple now with Twilight.

              Check out the video tutorials. (Intermediate Tutorial #1 is specifically on materials, as well as the first Getting Started Tutorial.)

              The other main problem for most new users of KT was the choice of the right rendering settings. There is an "easy" set of render settings to choose "out of the box" with Twilight, and should serve well in almost all architectural-type rendering situations.

              The main annoyance was re-exporting models after changes, and there is no more exporting with Twilight.
              Setting up lights used to be a bit more difficult, now lighting, even IES lights, is fun in Twilight.

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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              • R Offline
                Rob D
                last edited by

                Fletch / Kim, this looks great. Fine idea. Nice price. Only one question.... does this mean you're parting ways from Giannis and Thea Render?

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                • FrederikF Offline
                  Frederik
                  last edited by

                  @rob d said:

                  does this mean you're parting ways from Giannis and Thea Render?

                  Most definitely not... πŸ˜‰

                  Cheers
                  Kim Frederik

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                  • R Offline
                    Rob D
                    last edited by

                    That's what I wanted to hear! Thanks Kim 😍

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                    • EdsonE Offline
                      Edson
                      last edited by

                      kim and fletch,

                      your comments and descriptions left me with a watering mouth, not to mention a kind of murderous envy of all of you windows users.

                      regards,

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • olisheaO Offline
                        olishea
                        last edited by

                        very nice

                        oli

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                        • david57D Offline
                          david57
                          last edited by

                          Nice work. Colors on the second render looks better and makes room look brighter.
                          Its been quiet here and i was wondering where everybody went. No body told me.

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                          • F Offline
                            Fletch
                            last edited by

                            @rob d said:

                            ... does this mean you're parting ways from Giannis

                            πŸ˜†
                            without Giannis, Twilight Render would not be possible. πŸ˜‰

                            ps - Frederik, love your renders, man! Keep 'em coming!

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • D Offline
                              dylan
                              last edited by

                              @edson said:

                              kim and fletch,

                              your comments and descriptions left me with a watering mouth, not to mention a kind of murderous envy of all of you windows users.

                              Edson, I am running it on a mac using VMware Fusion and all seems fine.

                              I have to say I am loving this software!!! Great job guys πŸ‘

                              http://dmdarchitecture.co.uk/

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                Cheers, Dylan... πŸ˜„
                                Much appreciated and encouraging... πŸ‘

                                Credit for this application should really go to Chris (aka Avariant) and Fletch...
                                I'm just part of the beta- and support team... πŸ˜‰

                                Cheers
                                Kim Frederik

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Tom,

                                  As for clay renders (as I was also interested in this part), just made a quick render at 1024 pixels width. I used the highest preset with soft shadows and came out in 3:47 minutes nicely.

                                  ClayFortress.png
                                  The only material I "kept" was the water surface (aka "shiny window" if you like, in architectural renders) but also kept the cheesy SU water material so obviously it doesn't look very good.

                                  Then I tried with a much more reflective water (plus more bumps) and this one came out in 3:55

                                  ClayFortress2.png
                                  Still the native SU sky makes the water a bit too "bluish" - I guess I need some sky backgrounds to make it nicer looking (also experimenting more with water surfaces)

                                  (Model is a reconstruction of a 4th century Roman Fortress on the Danubian frontier excavated by Zsolt MrΓ‘v of the National Museum of Hungary and modelled by GΓ‘bor OrbΓ‘n aka "Kephalos")


                                  Edit: I used only one core on my machine for both images.

                                  Gai...

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                                  • R Offline
                                    Rob D
                                    last edited by

                                    I like the fortress Gaius! Is there much of it left on the site?
                                    Here's an experimental image just to show what can be done with a 3 minute render and 3 minutes processing in GIMP. Twilight will be great in combination with usual sketchup output for all types of Dennis output etc. This just needs SU sketchy line image over the top and its done.

                                    ClayFortressGraphite.png

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Unfortunately not too much is left. The area is poor in stone material so later inhabitants used these forts as quarries practically.

                                      I also wouldn't agree with some of the details (neither does "Kephalos") but the other archaeologist (who gigs it) insisted. That big, fat tower has a wall of 3 metres in width. I really doubt that it went all the way to the top like this (with those small windows) but you know, the customer is always right. πŸ˜„

                                      Nice Gimping BTW!

                                      Gai...

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Since this part is in the flood zone of the river, it would be understandable that they make it firm but up above the flood height, it's totally useless. (Not to mention the fact that the guy doesn't want a gate leading out from the fortress) πŸ˜•

                                        Gai...

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          No, it could be seen from the foundation.

                                          (But I think we are going offtopic a little bit - let's not hijack this thread - maybe in a different one...)

                                          Gai...

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Going on with playing around the clay model. Here I used some bumps (orininal image) on the wall and the roof. Almost nothing can be see on the roof so I'm just baking another one ATM as an experiment. However this image took already 4:41 (almost a minute longer) i.e. indeed much depends on textures.

                                            ClayFort3.jpg
                                            Finally one with a different roof texture as bump (although I may have overemphasised the size of the bump πŸ˜‰ ) Also note that a bump is not a displacement map so never expect the same results (also tzhis roof texture is not the best either but at least similar to those Roman roof tiles)
                                            This already took 4:59 minutes to finish.

                                            ClayFort4.jpg

                                            Gai...

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