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    Abu Simbel WIP

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    • michaliszissiouM
      michaliszissiou
      last edited by

      This is an interesting question redot but I don't use vray. Someone could tell us about it. I personally use blender (a swiss army knife for UV mapping IMO).

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      • MALAISEM
        MALAISE
        last edited by

        Amazing work!...Michaliszissiou
        Would you post some "frame" pictures ( without texture ) in order to see the poly..?

        PAM

        La Connaissance n'a de valeur que partagée

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        • michaliszissiouM
          michaliszissiou
          last edited by

          Thanks Malaise.
          voilà ce que tu as demandé et aussi un "SU 2d raw export" pour montrer la qualité qu'un SU animation pourrait avoir. No PP, seulement "glow" et "noise" avec gimp.


          egypt 1.jpg


          Su Raw 2d export

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          • K
            kwistenbiebel
            last edited by

            This thread is refreshing.
            Congrats for making this lovely result.

            Zbrush and Blender are chinese to me, but I would definitely applaud SU being able to pull of this stuff in the future all by itself.
            The wishfull thinking stands in the way though.
            I think Google is too busy throwing itself on the mobile phone and OS fuzzy business....we'll see...

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            • michaliszissiouM
              michaliszissiou
              last edited by

              Thanks guys.
              Ok Malaise. Here's some more tests trying to reduce polys. Now this has fun. 8 000 polys vs 2 000 polys
              Remind you that 2000 polys = 4000 triangles = 8 000 double sided faces in SU, something I don't like at all.


              HipoVSlopolys.jpg


              Lo polys1.jpg

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              • MALAISEM
                MALAISE
                last edited by

                Quite impressive work.
                To reduce poly you should have look on that program :http://www.vizup.com/index.html
                Perhaps you may find it useful.

                Comment as tu modelisé les statues ? - à partir d'une photo..?

                MALAISE 👍

                La Connaissance n'a de valeur que partagée

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                • michaliszissiouM
                  michaliszissiou
                  last edited by

                  Thanks Malaise.
                  Zbrush has some great tools to reduce polys. I haven't try vizup but IMO working with triangles always comes to a mesh. We are talking about 1 200 000 > 8 000 > 2 000 polys (square). There isn't any app to do this. My basic model in blender is 2000 then I can go back and place the UV textures from the hi def model. To go from 200 000 to 50 000 or 20 000 is something completely different.
                  About photo reference didn't find any profile yet. Then my references are other Egyptian statues.

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                  • D
                    d12dozr
                    last edited by

                    Fantastic work michaliszissiou and Pete.

                    I don't know what "baked models" are - what are they, how do you make a "baked model"? I think the advantage is clear to see though! 👍

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • P
                      Pg09
                      last edited by

                      Very impressive, congrats! 👍 👍

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                      • michaliszissiouM
                        michaliszissiou
                        last edited by

                        Almost finished. Some more small things here or there. I reduced faces to 30 000, nothing too bad has happened. Now I have a real time animation in SU, with almost same quality.


                        AbuSimbel1.jpg

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                        • soloS
                          solo
                          last edited by

                          When you are done send me the final .skp, I will build a scene and render in Vue again, this time with vegetation et all.

                          What's up with the second statue? is that the ugly sister with a bag over head? 💚

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • michaliszissiouM
                            michaliszissiou
                            last edited by

                            I should restore it. Is as ugly as you said.


                            800px-Abu_Simbel.jpg

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                            • soloS
                              solo
                              last edited by

                              I like the last photo, yeah if you can get it closer to that it would add a great element to the image.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • olisheaO
                                olishea
                                last edited by

                                seriously michael, this is fantastic. the modeling is outstanding and the renders show the true power of podium. how did u light the scene? its very soft.

                                beautiful images. and nice twist solo. cant wait to see your vue bad boys

                                tell me something pete, what is it that gives your vue renders more realism? is it lighting? or is it the particles? your renders on the first page look more like photos 👍

                                oli

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                                • michaliszissiouM
                                  michaliszissiou
                                  last edited by

                                  Here some more after restoration. Its a 3d world after all. I hate this in the real world.
                                  abusimbel1.jpg
                                  abusimbel2.jpg
                                  abusimbel3.jpg

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                                  • N
                                    nomeradona
                                    last edited by

                                    the more you develop this work, the more i love it michael... good job.

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • S
                                      steelers05
                                      last edited by

                                      like these a lot. Very cool to see someone using zbrush as part of their workflow

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                                      • DanielD
                                        Daniel
                                        last edited by

                                        Michalis, I'm blown away by your modeling skills. Have you thought about doing a fully restored version, paint and all. It would be interesting to see Abu Simbel as it was when first built.

                                        My avatar is an anachronism.

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                                        • michaliszissiouM
                                          michaliszissiou
                                          last edited by

                                          Thanks Daniel, I need some more information on this. I can't guess how or even if these huge statues where painted. The same question for classical greek sculpture too, where some well known tests haven't convinced me yet. Small scale egyptian sculpts have indeed some nice colors.

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                                          • michaliszissiouM
                                            michaliszissiou
                                            last edited by

                                            jfleet from podium forum posted this link about free cut outs
                                            http://www.kropped.com

                                            Used them right away.
                                            abusimbelPEOPLE.jpg

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