sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Abu Simbel WIP

    Scheduled Pinned Locked Moved Gallery
    40 Posts 13 Posters 5.1k Views 13 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Thanks pete. I think next week I'll paint the hole thing and sent you the uv map. BTW you may prefer normal map too. Thanks again.
      For everybody who don't understand the use of baked textures, here's a quick animation in SU native (no external renderer). About 3 min (SU uses only one thread, sorry).


      egypttest.mov

      1 Reply Last reply Reply Quote 0
      • N Offline
        nomeradona
        last edited by

        @redot said:

        Fantastic images.
        One question though: why did you choose that particular workflow?
        Does Zbrush not have an appropriate renderer?

        i guess i will answer this since pms were going back and forth between michael and i on this issue.

        we should be thankful to him that he is sharing his workflow. as you know he started with SU and SU was his baby. i guess choosing this workflow is more on helping us to realized that even with SU things could be achieved with proper and carefully baked texture. Baking texture is the main objective of michael.. and he wants to prove to each one of us that its possible. I always tell him that its my beleive that this is the future of SU... nicely baked texture on low poly models.

        i know he has the choice to just concentrate with blender. but again he opted to share this with SU because i know he has this "creative fervor" to conquer those unconquer possibilities..

        BIG thank you Michael on sharing your workflow. my hope SU developers will see this...by the way you really achieve a good soft shadow there. what lighting did you use?

        visit my blog: http://www.nomeradona.blogspot.com

        1 Reply Last reply Reply Quote 0
        • N Offline
          nomeradona
          last edited by

          [quote="michaliszissiou"]Texture should be more than 2048x2048... quote]now im beginning to understand more on this matter.

          visit my blog: http://www.nomeradona.blogspot.com

          1 Reply Last reply Reply Quote 0
          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            How can I thank you for your kind words nomer? This small movie shows what a baked texture can do. Just exported from SU.
            About lighting: is just the sun, checked. You know that there is a small problem in podium but model is about 2 meters high! Baked textures helped a lot.

            1 Reply Last reply Reply Quote 0
            • N Offline
              nomeradona
              last edited by

              @michaliszissiou said:

              How can I thank you for your kind words nomer? This small movie shows what a baked texture can do. Just exported from SU.
              About lighting: is just the sun, checked. You know that there is a small problem in podium but model is about 2 meters high! Baked textures helped a lot.

              nope! i think you are the one that should be thanked here. there are indeed few people who are willing to take the risk of exploration and experimentation. nor using SU other than architectural and interior visualization. keep it up.. im a fan of your workflow.. i just hope i have time with blender and zbrush.. but at the moment you know where my focus at the moment.

              visit my blog: http://www.nomeradona.blogspot.com

              1 Reply Last reply Reply Quote 0
              • R Offline
                redot
                last edited by

                Thanks Michalis and Nomeradona.
                Texture baking seems quite the interesting subject.
                After a quick google i see that you can render to texture with Vray for 3dsm. Do you know if this is true for Vray for SU?
                Lovely Vue renders Solo.

                1 Reply Last reply Reply Quote 0
                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  This is an interesting question redot but I don't use vray. Someone could tell us about it. I personally use blender (a swiss army knife for UV mapping IMO).

                  1 Reply Last reply Reply Quote 0
                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    Amazing work!...Michaliszissiou
                    Would you post some "frame" pictures ( without texture ) in order to see the poly..?

                    PAM

                    La Connaissance n'a de valeur que partagée

                    1 Reply Last reply Reply Quote 0
                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Thanks Malaise.
                      voilà ce que tu as demandé et aussi un "SU 2d raw export" pour montrer la qualité qu'un SU animation pourrait avoir. No PP, seulement "glow" et "noise" avec gimp.


                      egypt 1.jpg


                      Su Raw 2d export

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        This thread is refreshing.
                        Congrats for making this lovely result.

                        Zbrush and Blender are chinese to me, but I would definitely applaud SU being able to pull of this stuff in the future all by itself.
                        The wishfull thinking stands in the way though.
                        I think Google is too busy throwing itself on the mobile phone and OS fuzzy business....we'll see...

                        1 Reply Last reply Reply Quote 0
                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Thanks guys.
                          Ok Malaise. Here's some more tests trying to reduce polys. Now this has fun. 8 000 polys vs 2 000 polys
                          Remind you that 2000 polys = 4000 triangles = 8 000 double sided faces in SU, something I don't like at all.


                          HipoVSlopolys.jpg


                          Lo polys1.jpg

                          1 Reply Last reply Reply Quote 0
                          • MALAISEM Offline
                            MALAISE
                            last edited by

                            Quite impressive work.
                            To reduce poly you should have look on that program :http://www.vizup.com/index.html
                            Perhaps you may find it useful.

                            Comment as tu modelisé les statues ? - à partir d'une photo..?

                            MALAISE 👍

                            La Connaissance n'a de valeur que partagée

                            1 Reply Last reply Reply Quote 0
                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thanks Malaise.
                              Zbrush has some great tools to reduce polys. I haven't try vizup but IMO working with triangles always comes to a mesh. We are talking about 1 200 000 > 8 000 > 2 000 polys (square). There isn't any app to do this. My basic model in blender is 2000 then I can go back and place the UV textures from the hi def model. To go from 200 000 to 50 000 or 20 000 is something completely different.
                              About photo reference didn't find any profile yet. Then my references are other Egyptian statues.

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                d12dozr
                                last edited by

                                Fantastic work michaliszissiou and Pete.

                                I don't know what "baked models" are - what are they, how do you make a "baked model"? I think the advantage is clear to see though! 👍

                                3D Printing with SketchUp Book
                                http://goo.gl/f7ooYh

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  Pg09
                                  last edited by

                                  Very impressive, congrats! 👍 👍

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Almost finished. Some more small things here or there. I reduced faces to 30 000, nothing too bad has happened. Now I have a real time animation in SU, with almost same quality.


                                    AbuSimbel1.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • soloS Offline
                                      solo
                                      last edited by

                                      When you are done send me the final .skp, I will build a scene and render in Vue again, this time with vegetation et all.

                                      What's up with the second statue? is that the ugly sister with a bag over head? 💚

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

                                      1 Reply Last reply Reply Quote 0
                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        I should restore it. Is as ugly as you said.


                                        800px-Abu_Simbel.jpg

                                        1 Reply Last reply Reply Quote 0
                                        • soloS Offline
                                          solo
                                          last edited by

                                          I like the last photo, yeah if you can get it closer to that it would add a great element to the image.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

                                          1 Reply Last reply Reply Quote 0
                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            seriously michael, this is fantastic. the modeling is outstanding and the renders show the true power of podium. how did u light the scene? its very soft.

                                            beautiful images. and nice twist solo. cant wait to see your vue bad boys

                                            tell me something pete, what is it that gives your vue renders more realism? is it lighting? or is it the particles? your renders on the first page look more like photos 👍

                                            oli

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement