Abu Simbel WIP
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Thanks Michalis and Nomeradona.
Texture baking seems quite the interesting subject.
After a quick google i see that you can render to texture with Vray for 3dsm. Do you know if this is true for Vray for SU?
Lovely Vue renders Solo. -
This is an interesting question redot but I don't use vray. Someone could tell us about it. I personally use blender (a swiss army knife for UV mapping IMO).
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Amazing work!...Michaliszissiou
Would you post some "frame" pictures ( without texture ) in order to see the poly..?PAM
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Thanks Malaise.
voilà ce que tu as demandé et aussi un "SU 2d raw export" pour montrer la qualité qu'un SU animation pourrait avoir. No PP, seulement "glow" et "noise" avec gimp.
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This thread is refreshing.
Congrats for making this lovely result.Zbrush and Blender are chinese to me, but I would definitely applaud SU being able to pull of this stuff in the future all by itself.
The wishfull thinking stands in the way though.
I think Google is too busy throwing itself on the mobile phone and OS fuzzy business....we'll see... -
Thanks guys.
Ok Malaise. Here's some more tests trying to reduce polys. Now this has fun. 8 000 polys vs 2 000 polys
Remind you that 2000 polys = 4000 triangles = 8 000 double sided faces in SU, something I don't like at all.
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Quite impressive work.
To reduce poly you should have look on that program :http://www.vizup.com/index.html
Perhaps you may find it useful.Comment as tu modelisé les statues ? - à partir d'une photo..?
MALAISE
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Thanks Malaise.
Zbrush has some great tools to reduce polys. I haven't try vizup but IMO working with triangles always comes to a mesh. We are talking about 1 200 000 > 8 000 > 2 000 polys (square). There isn't any app to do this. My basic model in blender is 2000 then I can go back and place the UV textures from the hi def model. To go from 200 000 to 50 000 or 20 000 is something completely different.
About photo reference didn't find any profile yet. Then my references are other Egyptian statues. -
Fantastic work michaliszissiou and Pete.
I don't know what "baked models" are - what are they, how do you make a "baked model"? I think the advantage is clear to see though!
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Very impressive, congrats!
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Almost finished. Some more small things here or there. I reduced faces to 30 000, nothing too bad has happened. Now I have a real time animation in SU, with almost same quality.
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When you are done send me the final .skp, I will build a scene and render in Vue again, this time with vegetation et all.
What's up with the second statue? is that the ugly sister with a bag over head?
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I should restore it. Is as ugly as you said.
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I like the last photo, yeah if you can get it closer to that it would add a great element to the image.
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seriously michael, this is fantastic. the modeling is outstanding and the renders show the true power of podium. how did u light the scene? its very soft.
beautiful images. and nice twist solo. cant wait to see your vue bad boys
tell me something pete, what is it that gives your vue renders more realism? is it lighting? or is it the particles? your renders on the first page look more like photos
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Here some more after restoration. Its a 3d world after all. I hate this in the real world.
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the more you develop this work, the more i love it michael... good job.
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like these a lot. Very cool to see someone using zbrush as part of their workflow
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Michalis, I'm blown away by your modeling skills. Have you thought about doing a fully restored version, paint and all. It would be interesting to see Abu Simbel as it was when first built.
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Thanks Daniel, I need some more information on this. I can't guess how or even if these huge statues where painted. The same question for classical greek sculpture too, where some well known tests haven't convinced me yet. Small scale egyptian sculpts have indeed some nice colors.
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