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    Abu Simbel WIP

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    • R Offline
      redot
      last edited by

      Thanks Michalis and Nomeradona.
      Texture baking seems quite the interesting subject.
      After a quick google i see that you can render to texture with Vray for 3dsm. Do you know if this is true for Vray for SU?
      Lovely Vue renders Solo.

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        This is an interesting question redot but I don't use vray. Someone could tell us about it. I personally use blender (a swiss army knife for UV mapping IMO).

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        • MALAISEM Offline
          MALAISE
          last edited by

          Amazing work!...Michaliszissiou
          Would you post some "frame" pictures ( without texture ) in order to see the poly..?

          PAM

          La Connaissance n'a de valeur que partagée

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Thanks Malaise.
            voilà ce que tu as demandé et aussi un "SU 2d raw export" pour montrer la qualité qu'un SU animation pourrait avoir. No PP, seulement "glow" et "noise" avec gimp.


            egypt 1.jpg


            Su Raw 2d export

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            • K Offline
              kwistenbiebel
              last edited by

              This thread is refreshing.
              Congrats for making this lovely result.

              Zbrush and Blender are chinese to me, but I would definitely applaud SU being able to pull of this stuff in the future all by itself.
              The wishfull thinking stands in the way though.
              I think Google is too busy throwing itself on the mobile phone and OS fuzzy business....we'll see...

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks guys.
                Ok Malaise. Here's some more tests trying to reduce polys. Now this has fun. 8 000 polys vs 2 000 polys
                Remind you that 2000 polys = 4000 triangles = 8 000 double sided faces in SU, something I don't like at all.


                HipoVSlopolys.jpg


                Lo polys1.jpg

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                • MALAISEM Offline
                  MALAISE
                  last edited by

                  Quite impressive work.
                  To reduce poly you should have look on that program :http://www.vizup.com/index.html
                  Perhaps you may find it useful.

                  Comment as tu modelisé les statues ? - à partir d'une photo..?

                  MALAISE 👍

                  La Connaissance n'a de valeur que partagée

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thanks Malaise.
                    Zbrush has some great tools to reduce polys. I haven't try vizup but IMO working with triangles always comes to a mesh. We are talking about 1 200 000 > 8 000 > 2 000 polys (square). There isn't any app to do this. My basic model in blender is 2000 then I can go back and place the UV textures from the hi def model. To go from 200 000 to 50 000 or 20 000 is something completely different.
                    About photo reference didn't find any profile yet. Then my references are other Egyptian statues.

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                    • D Offline
                      d12dozr
                      last edited by

                      Fantastic work michaliszissiou and Pete.

                      I don't know what "baked models" are - what are they, how do you make a "baked model"? I think the advantage is clear to see though! 👍

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

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                      • P Offline
                        Pg09
                        last edited by

                        Very impressive, congrats! 👍 👍

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Almost finished. Some more small things here or there. I reduced faces to 30 000, nothing too bad has happened. Now I have a real time animation in SU, with almost same quality.


                          AbuSimbel1.jpg

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                          • soloS Offline
                            solo
                            last edited by

                            When you are done send me the final .skp, I will build a scene and render in Vue again, this time with vegetation et all.

                            What's up with the second statue? is that the ugly sister with a bag over head? 💚

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              I should restore it. Is as ugly as you said.


                              800px-Abu_Simbel.jpg

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                              • soloS Offline
                                solo
                                last edited by

                                I like the last photo, yeah if you can get it closer to that it would add a great element to the image.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  seriously michael, this is fantastic. the modeling is outstanding and the renders show the true power of podium. how did u light the scene? its very soft.

                                  beautiful images. and nice twist solo. cant wait to see your vue bad boys

                                  tell me something pete, what is it that gives your vue renders more realism? is it lighting? or is it the particles? your renders on the first page look more like photos 👍

                                  oli

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Here some more after restoration. Its a 3d world after all. I hate this in the real world.
                                    abusimbel1.jpg
                                    abusimbel2.jpg
                                    abusimbel3.jpg

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      the more you develop this work, the more i love it michael... good job.

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • S Offline
                                        steelers05
                                        last edited by

                                        like these a lot. Very cool to see someone using zbrush as part of their workflow

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                                        • DanielD Offline
                                          Daniel
                                          last edited by

                                          Michalis, I'm blown away by your modeling skills. Have you thought about doing a fully restored version, paint and all. It would be interesting to see Abu Simbel as it was when first built.

                                          My avatar is an anachronism.

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Thanks Daniel, I need some more information on this. I can't guess how or even if these huge statues where painted. The same question for classical greek sculpture too, where some well known tests haven't convinced me yet. Small scale egyptian sculpts have indeed some nice colors.

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