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    Abu Simbel WIP

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    • N Offline
      nomeradona
      last edited by

      [quote="michaliszissiou"]Texture should be more than 2048x2048... quote]now im beginning to understand more on this matter.

      visit my blog: http://www.nomeradona.blogspot.com

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        How can I thank you for your kind words nomer? This small movie shows what a baked texture can do. Just exported from SU.
        About lighting: is just the sun, checked. You know that there is a small problem in podium but model is about 2 meters high! Baked textures helped a lot.

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        • N Offline
          nomeradona
          last edited by

          @michaliszissiou said:

          How can I thank you for your kind words nomer? This small movie shows what a baked texture can do. Just exported from SU.
          About lighting: is just the sun, checked. You know that there is a small problem in podium but model is about 2 meters high! Baked textures helped a lot.

          nope! i think you are the one that should be thanked here. there are indeed few people who are willing to take the risk of exploration and experimentation. nor using SU other than architectural and interior visualization. keep it up.. im a fan of your workflow.. i just hope i have time with blender and zbrush.. but at the moment you know where my focus at the moment.

          visit my blog: http://www.nomeradona.blogspot.com

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          • R Offline
            redot
            last edited by

            Thanks Michalis and Nomeradona.
            Texture baking seems quite the interesting subject.
            After a quick google i see that you can render to texture with Vray for 3dsm. Do you know if this is true for Vray for SU?
            Lovely Vue renders Solo.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              This is an interesting question redot but I don't use vray. Someone could tell us about it. I personally use blender (a swiss army knife for UV mapping IMO).

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              • MALAISEM Offline
                MALAISE
                last edited by

                Amazing work!...Michaliszissiou
                Would you post some "frame" pictures ( without texture ) in order to see the poly..?

                PAM

                La Connaissance n'a de valeur que partagée

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thanks Malaise.
                  voilà ce que tu as demandé et aussi un "SU 2d raw export" pour montrer la qualité qu'un SU animation pourrait avoir. No PP, seulement "glow" et "noise" avec gimp.


                  egypt 1.jpg


                  Su Raw 2d export

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    This thread is refreshing.
                    Congrats for making this lovely result.

                    Zbrush and Blender are chinese to me, but I would definitely applaud SU being able to pull of this stuff in the future all by itself.
                    The wishfull thinking stands in the way though.
                    I think Google is too busy throwing itself on the mobile phone and OS fuzzy business....we'll see...

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Thanks guys.
                      Ok Malaise. Here's some more tests trying to reduce polys. Now this has fun. 8 000 polys vs 2 000 polys
                      Remind you that 2000 polys = 4000 triangles = 8 000 double sided faces in SU, something I don't like at all.


                      HipoVSlopolys.jpg


                      Lo polys1.jpg

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Quite impressive work.
                        To reduce poly you should have look on that program :http://www.vizup.com/index.html
                        Perhaps you may find it useful.

                        Comment as tu modelisé les statues ? - à partir d'une photo..?

                        MALAISE 👍

                        La Connaissance n'a de valeur que partagée

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Thanks Malaise.
                          Zbrush has some great tools to reduce polys. I haven't try vizup but IMO working with triangles always comes to a mesh. We are talking about 1 200 000 > 8 000 > 2 000 polys (square). There isn't any app to do this. My basic model in blender is 2000 then I can go back and place the UV textures from the hi def model. To go from 200 000 to 50 000 or 20 000 is something completely different.
                          About photo reference didn't find any profile yet. Then my references are other Egyptian statues.

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                          • D Offline
                            d12dozr
                            last edited by

                            Fantastic work michaliszissiou and Pete.

                            I don't know what "baked models" are - what are they, how do you make a "baked model"? I think the advantage is clear to see though! 👍

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • P Offline
                              Pg09
                              last edited by

                              Very impressive, congrats! 👍 👍

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Almost finished. Some more small things here or there. I reduced faces to 30 000, nothing too bad has happened. Now I have a real time animation in SU, with almost same quality.


                                AbuSimbel1.jpg

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                                • soloS Offline
                                  solo
                                  last edited by

                                  When you are done send me the final .skp, I will build a scene and render in Vue again, this time with vegetation et all.

                                  What's up with the second statue? is that the ugly sister with a bag over head? 💚

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    I should restore it. Is as ugly as you said.


                                    800px-Abu_Simbel.jpg

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      I like the last photo, yeah if you can get it closer to that it would add a great element to the image.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        seriously michael, this is fantastic. the modeling is outstanding and the renders show the true power of podium. how did u light the scene? its very soft.

                                        beautiful images. and nice twist solo. cant wait to see your vue bad boys

                                        tell me something pete, what is it that gives your vue renders more realism? is it lighting? or is it the particles? your renders on the first page look more like photos 👍

                                        oli

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Here some more after restoration. Its a 3d world after all. I hate this in the real world.
                                          abusimbel1.jpg
                                          abusimbel2.jpg
                                          abusimbel3.jpg

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            the more you develop this work, the more i love it michael... good job.

                                            visit my blog: http://www.nomeradona.blogspot.com

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