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    [Code] layers.purge_unused

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    • chrisglasierC Offline
      chrisglasier
      last edited by

      @thomthom said:

      model.entities - is always the top level - regardless.
      model.active_entities - is the entities of the open group/component.

      OK goddit thanks

      @thomthom said:

      After you run your script, and some layers remain - do they disappear when you do a purge from SU?

      No. I also tried saving the file and opening it again (in case something got stuck!!).

      Perhaps ... ?

      Chris

      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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      • Didier BurD Offline
        Didier Bur
        last edited by

        Hi,
        Just an πŸ’­ : as groups are stored like components, maybe that changing the layer of a group doesn't change it's internal definition ?
        Check for internal compos definitions and scan their entities to see if they are on their original layer. In such a case, SU doesn't allow to delete the layer.

        DB

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        • thomthomT Offline
          thomthom
          last edited by

          Your code only modifies groups/components to be placed on layer 0. It assumes that all geometry is also placed on layer 0.

          Seeing how Tomasz reports it working for him I'm guessing there is some entity that's not located on layer 0. If you turn on Color By Layer (ensuring edges are coloured by material as well) - see if you see anything with a colour other than what layer 0 is set to.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @didier bur said:

            Hi,
            Just an πŸ’­ : as groups are stored like components, maybe that changing the layer of a group doesn't change it's internal definition ?
            Check for internal compos definitions and scan their entities to see if they are on their original layer. In such a case, SU doesn't allow to delete the layer.

            Ah yea! iterating over the top level entities won't do it. In addition all model.definitions has to be iterated. that's it!

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              In fact, since you only want to modify groups components you don't have to check the top level at all.

              Just scan the definition array for Group/Component definitions (ignoring Image definitions) and loop over the instances for each definition.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • chrisglasierC Offline
                chrisglasier
                last edited by

                Thanks all ... some overnight sleuthing is required ...

                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I think this will work:

                  
                  model = Sketchup.active_model
                  layers = model.layers
                  
                  model.definitions.each { |d|
                  
                  	# Ignore Images and definitions with no instances
                  	next if d.image? || d.count_instances == 0
                  	# Set Group/ComponentInstance to layer0
                  	d.instances.each { |i| i.layer = layers[0] }
                  
                  }
                  
                  layers.purge_unused
                  
                  UI.show_inspector("Layers") 
                  
                  

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • chrisglasierC Offline
                    chrisglasier
                    last edited by

                    @thomthom said:

                    I think this will work: ...

                    Yes thanks it does reduce the layer count from 23 to 20, of which 12 are correctly retained for non real world replica dimensions and labels.

                    But I have to do more sleuthing ...

                    Chris

                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                    • chrisglasierC Offline
                      chrisglasier
                      last edited by

                      @chrisglasier said:

                      But I have to do more sleuthing ...

                      Here are the results so far:

                      I deleted all loose geometry

                      The total number of groups and components matches the javascript array indicating all have been passed to layer0 using Thomas' definition loop (thanks again for that).

                      Each entity and any children in the expanded outliner view returns layer0 in entity info.

                      But see this:

                      Layer.png

                      The selected column shows in its original layer colour and can be turned on and off with the original layer checkbox - yet the entity info shows layer0. And if I make the columns layer active and hide layer0, nothing is displayed or indicated in th outliner. The same is true for the remaining seemingly "unpurgable" layers.

                      What think?

                      Chris

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        I just noticed that there are 7 section planes -

                        Layer02.png

                        the same number as the unpurgable layers. I don't know much about these. Perhaps it is just coincidental?

                        Chris

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • chrisglasierC Offline
                          chrisglasier
                          last edited by

                          @chrisglasier said:

                          I just noticed that there are 7 section planes - Perhaps it is just coincidental?

                          Yes it is - all section planes are on layer0 (obvious to me now).

                          Here is the current code:

                          
                          
                          @dlg.add_action_callback("sceneLayersPurge") {|d, p|
                          
                          model = Sketchup.active_model
                          layers = model.layers
                          entities = model.entities
                          
                          array = []
                          a = 0
                          
                          model.definitions.each { |d|
                          
                             # Ignore Images and definitions with no instances
                             next if d.image? || d.count_instances == 0
                             # Set Group/ComponentInstance to layer0
                             d.instances.each { |i| 
                          
                             
                           if i.class == Sketchup;;Group 
                          
                          name = i.name
                          
                          end
                          
                          if i.class == Sketchup;;ComponentInstance 
                          
                          name = i.definition.name
                          
                          end
                          
                          original = i.layer.name
                          
                          i.layer = layers[0] 
                          
                          array[a] = [name,original,i.layer.name]
                          array[a] = array[a].join(",")
                          a = a + 1   }  }
                          
                          
                          layers.purge_unused
                          
                          UI.show_inspector("Layers") 
                          
                          
                          array = array.join(";")
                          
                          
                          cmd = "sceneLayersPurgeReceive('#{array}');"
                          @dlg.execute_script (cmd)     }
                          
                          
                          

                          and here are samples from the js report showing name, original layer, final layer

                          Layers034.png

                          I'm running out of sleuthing ideas!

                          Chris

                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                          • daikuD Offline
                            daiku
                            last edited by

                            Have you tried manually making the problem layers invisible? If so, does anything disappear? Also, try manually deleting the layer. If it's truly empty, SU will quietly remove it. If it's not empty, SU will warn you, and ask where you want to move the things. CB.

                            Clark Bremer
                            http://www.northernlightstimberframing.com

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Can you supply the model you are working with? It might help figure it out faster.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • chrisglasierC Offline
                                chrisglasier
                                last edited by

                                Thanks all. I need to rethink this before asking people to venture further down a blind alley.

                                I can reduce a Sketchup up model to two plain text lists. One lists components and groups and the other lists scenes. Both lists are turned into javascript multi-level arrays.

                                But I don't want to wipe out any established relationships between components and layers, layers and scenes, scenes and styles and scenes and property settings. I thought I could do that by manipulating the model but I am thinking it is probably better to capture the data and regenerate the whole thing.

                                If you are interested in why I want to do this please see the discussion in the Modelur thread.

                                Thanks and regards

                                Chris

                                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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