Human figures
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Hey everyone,
I haven't been here in a loooong while. Actually, I haven't used sketchup at all in a long while. Well, I thought I'd make my comeback worth it, and decided to try modeling human figures.
I started out with the female figure because it's smoother and thus easier, and here's what I got:
It's modeled entirely in sketchup, and rendered in kerkythea. I know the render's not much, I'm an awful renderer.
The face gave me a really hard time, but I think I managed it. What I can't seem to get right is the hair. Anyone know a good tutorial for that?
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Ooookay...
I know I'm not that good, but I was expecting at least a comment??
At least tell me how I can improve it or where I went wrong..
Thanks
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Justry, have you lost something?
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Hi Justry,
That's very impressive modeling. I wouldn't know where to start with such complex shape.
But they do say women are difficult to understand
I apologise to all female (and male) members for such a lame joke but i couldn't resist
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Justry
Sorry for not replying sooner, I saw this post and put three hairstyles together for you to use, they are pretty high poly, but will work great, just texture the mesh as you feel.
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Nice model justry.
It would be nice if it was a posable figure but I think it would be very hard to do in sketchup.
Did you try to use the new 'sculpt tools' plugin for adding a bit more detail? -
Wow, thanks everyone!!
Uh, I used subdivide and smooth mostly, here's a picture of the original mesh (drawn by hand) before subdividing:
The whole mesh:
The face:
As for posing, it can be posed, whether by posing the mesh before subdivision, or using fredo6's fredoscale plugin (cool plugin by the way). Here's an example:
Thanks for the hairstyles solo, they're awesome! I want to know how you make them (if it's ok )? I'll try them on for a render and get back with my results!
I'll also check out the 'sculpt tools' plugin, I only found about it just now, thanks kwist!
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