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    • J Offline
      justry
      last edited by justry

      Hey everyone,

      I haven't been here in a loooong while. Actually, I haven't used sketchup at all in a long while. Well, I thought I'd make my comeback worth it, and decided to try modeling human figures.

      I started out with the female figure because it's smoother and thus easier, and here's what I got:

      girl.jpg

      girl2.jpg

      It's modeled entirely in sketchup, and rendered in kerkythea. I know the render's not much, I'm an awful renderer.

      The face gave me a really hard time, but I think I managed it. What I can't seem to get right is the hair. Anyone know a good tutorial for that?

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      • J Offline
        justry
        last edited by

        Ooookay...

        I know I'm not that good, but I was expecting at least a comment?? 😞

        At least tell me how I can improve it or where I went wrong..

        Thanks

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        • Mike LuceyM Offline
          Mike Lucey
          last edited by

          Justry, have you lost something?

          Support us so we can support you! Upgrade to Premium Membership!

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Hi Justry,

            That's very impressive modeling. I wouldn't know where to start with such complex shape.

            But they do say women are difficult to understand 🤣

            I apologise to all female (and male) members for such a lame joke but i couldn't resist

            Download the free D'oh Book for SketchUp 📖

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            • soloS Offline
              solo
              last edited by

              Justry

              Sorry for not replying sooner, I saw this post and put three hairstyles together for you to use, they are pretty high poly, but will work great, just texture the mesh as you feel.

              hair.zip

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • K Offline
                kwistenbiebel
                last edited by

                Nice model justry.
                It would be nice if it was a posable figure but I think it would be very hard to do in sketchup.
                Did you try to use the new 'sculpt tools' plugin for adding a bit more detail?

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                • J Offline
                  justry
                  last edited by

                  Wow, thanks everyone!!

                  Uh, I used subdivide and smooth mostly, here's a picture of the original mesh (drawn by hand) before subdividing:

                  The whole mesh:
                  mesh.jpg

                  The face:
                  face.jpg

                  As for posing, it can be posed, whether by posing the mesh before subdivision, or using fredo6's fredoscale plugin (cool plugin by the way). Here's an example:

                  pose.jpg

                  Thanks for the hairstyles solo, they're awesome! I want to know how you make them (if it's ok 😄 )? I'll try them on for a render and get back with my results!

                  I'll also check out the 'sculpt tools' plugin, I only found about it just now, thanks kwist!

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