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    • W Offline
      Wacov
      last edited by

      Uhh, I need the FPS 😄

      Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • J Offline
        JaViXP
        last edited by

        It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

        "Giving up is way harder than trying"
        JaViXP's Rendering

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        • C Offline
          CPhillips
          last edited by

          Open up the ruby console and see if it is printing any errors.

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          • P Offline
            Physicsguy1
            last edited by

            Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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            • P Offline
              phy
              last edited by

              @unknownuser said:

              Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

              This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
              Download and try again.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • J Offline
                JaViXP
                last edited by

                @cphillips said:

                Open up the ruby console and see if it is printing any errors.

                It says something of 'warning'. I have just made a video of it.
                Also, I get this (first time):

                Inspecting model for errors
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                initializing joint controllers
                ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                

                Note: Not exploding barrels


                Video

                "Giving up is way harder than trying"
                JaViXP's Rendering

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                • P Offline
                  phy
                  last edited by

                  Nothing unusual there, I'm getting the same stuff.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                  • J Offline
                    JaViXP
                    last edited by

                    What about this? 😕

                    (eval);6; warning; already initialized constant ParticleStruct
                    

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

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                    • P Offline
                      phy
                      last edited by

                      @javixp said:

                      What about this? 😕

                      (eval);6; warning; already initialized constant ParticleStruct
                      

                      I get that too. I don't know what could be wrong. 😕

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                      • W Offline
                        Wacov
                        last edited by

                        ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • A Offline
                          Aerilius
                          last edited by

                          I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                          Just like this one:
                          radial_transition.png

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                          • W Offline
                            Wacov
                            last edited by

                            SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • A Offline
                              Aerilius
                              last edited by

                              Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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                              • P Offline
                                Physicsguy1
                                last edited by

                                Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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                                • W Offline
                                  Wacov
                                  last edited by

                                  The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                                  createParticle([0,100,100])

                                  Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                  one-reply-to-this-post last-reply-time reply quote 0
                                  • P Offline
                                    Physicsguy1
                                    last edited by

                                    could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • J Offline
                                        JaViXP
                                        last edited by

                                        @wacov said:

                                        If you mean give it a velocity, sure

                                        Can you increase my FPS then? 😄

                                        It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

                                        one-reply-to-this-post last-reply-time reply quote 0
                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @javixp said:

                                          @wacov said:

                                          If you mean give it a velocity, sure

                                          Can you increase my FPS then? 😄

                                          It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                          You might want to check your video settings and make sure that you have Hardware acceleration turned on. Also maybe update your video drivers.

                                          one-reply-to-this-post last-reply-time reply quote 0
                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            Now I have my FPS; 33.

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