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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      phy
      last edited by

      @javixp said:

      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
      Pentium Dual-Core CPU E5300 @ 2.6 GHz
      2GB RAM
      ATI Radeon HD 4850

      Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • J Offline
        JaViXP
        last edited by

        Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

        "Giving up is way harder than trying"
        JaViXP's Rendering

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        • P Offline
          phy
          last edited by

          I see, I guess I was just going by how much ram you had.

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • Roguer1R Offline
            Roguer1
            last edited by

            Great showcase Wacov!

            I am running:
            1.86GHz Intel
            2GB Ram
            358MB Mobile Intel 965 Express Chipset

            I get anywhere from 20 - 30FPS with no problem 😄

            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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            • P Offline
              phy
              last edited by

              I'm running
              1.8 ghz. AMD
              512 MB. ram
              212(something like that)MB NVIDIA

              But I have XP so it runs fast.
              it might be sketchup or another plugin.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • S Offline
                Sgt.A.Johnson
                last edited by

                Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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                • W Offline
                  Wacov
                  last edited by

                  Uhh, I need the FPS 😄

                  Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • J Offline
                    JaViXP
                    last edited by

                    It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

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                    • C Offline
                      CPhillips
                      last edited by

                      Open up the ruby console and see if it is printing any errors.

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                      • P Offline
                        Physicsguy1
                        last edited by

                        Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                        • P Offline
                          phy
                          last edited by

                          @unknownuser said:

                          Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                          This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                          Download and try again.

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • J Offline
                            JaViXP
                            last edited by

                            @cphillips said:

                            Open up the ruby console and see if it is printing any errors.

                            It says something of 'warning'. I have just made a video of it.
                            Also, I get this (first time):

                            Inspecting model for errors
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                            #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                            initializing joint controllers
                            ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                            

                            Note: Not exploding barrels


                            Video

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • P Offline
                              phy
                              last edited by

                              Nothing unusual there, I'm getting the same stuff.

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                              • J Offline
                                JaViXP
                                last edited by

                                What about this? 😕

                                (eval);6; warning; already initialized constant ParticleStruct
                                

                                "Giving up is way harder than trying"
                                JaViXP's Rendering

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                                • P Offline
                                  phy
                                  last edited by

                                  @javixp said:

                                  What about this? 😕

                                  (eval);6; warning; already initialized constant ParticleStruct
                                  

                                  I get that too. I don't know what could be wrong. 😕

                                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • A Offline
                                      Aerilius
                                      last edited by

                                      I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                                      Just like this one:
                                      radial_transition.png

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • A Offline
                                          Aerilius
                                          last edited by

                                          Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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