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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      JaViXP
      last edited by

      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
      Pentium Dual-Core CPU E5300 @ 2.6 GHz
      2GB RAM
      ATI Radeon HD 4850

      "Giving up is way harder than trying"
      JaViXP's Rendering

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      • P Offline
        phy
        last edited by

        @javixp said:

        I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
        Pentium Dual-Core CPU E5300 @ 2.6 GHz
        2GB RAM
        ATI Radeon HD 4850

        Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • J Offline
          JaViXP
          last edited by

          Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • P Offline
            phy
            last edited by

            I see, I guess I was just going by how much ram you had.

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • Roguer1R Offline
              Roguer1
              last edited by

              Great showcase Wacov!

              I am running:
              1.86GHz Intel
              2GB Ram
              358MB Mobile Intel 965 Express Chipset

              I get anywhere from 20 - 30FPS with no problem 😄

              Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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              • P Offline
                phy
                last edited by

                I'm running
                1.8 ghz. AMD
                512 MB. ram
                212(something like that)MB NVIDIA

                But I have XP so it runs fast.
                it might be sketchup or another plugin.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • S Offline
                  Sgt.A.Johnson
                  last edited by

                  Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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                  • W Offline
                    Wacov
                    last edited by

                    Uhh, I need the FPS 😄

                    Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • J Offline
                      JaViXP
                      last edited by

                      It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • C Offline
                        CPhillips
                        last edited by

                        Open up the ruby console and see if it is printing any errors.

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                        • P Offline
                          Physicsguy1
                          last edited by

                          Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                          • P Offline
                            phy
                            last edited by

                            @unknownuser said:

                            Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                            This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                            Download and try again.

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                            • J Offline
                              JaViXP
                              last edited by

                              @cphillips said:

                              Open up the ruby console and see if it is printing any errors.

                              It says something of 'warning'. I have just made a video of it.
                              Also, I get this (first time):

                              Inspecting model for errors
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                              #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                              initializing joint controllers
                              ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                              

                              Note: Not exploding barrels


                              Video

                              "Giving up is way harder than trying"
                              JaViXP's Rendering

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                              • P Offline
                                phy
                                last edited by

                                Nothing unusual there, I'm getting the same stuff.

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  JaViXP
                                  last edited by

                                  What about this? 😕

                                  (eval);6; warning; already initialized constant ParticleStruct
                                  

                                  "Giving up is way harder than trying"
                                  JaViXP's Rendering

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                                  • P Offline
                                    phy
                                    last edited by

                                    @javixp said:

                                    What about this? 😕

                                    (eval);6; warning; already initialized constant ParticleStruct
                                    

                                    I get that too. I don't know what could be wrong. 😕

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      Wacov
                                      last edited by

                                      ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • A Offline
                                        Aerilius
                                        last edited by

                                        I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                                        Just like this one:
                                        radial_transition.png

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                                        • W Offline
                                          Wacov
                                          last edited by

                                          SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • A Offline
                                            Aerilius
                                            last edited by

                                            Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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