sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Ivy Generator

    Scheduled Pinned Locked Moved Corner Bar
    7 Posts 4 Posters 458 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      This isn't really a SU topic, but I'd like to use the Ivy Generator for SU. Unfortunately I'm having some trouble with exporting/importing models for use in the generator. It seems that when I import the model into the generator, the model has half the tris deleted. In other words, for every quad that is cut diagonally into a triangle in order to create a .obj file, one of those tris is removed and I end up with a well perforated model. I've tried the SU obj exporter script and SU> DoubleCad> Blender> obj and both wind up with lots of holes.

      Anybody else using the generator with the free SU and found a way to get it to work?

      1 Reply Last reply Reply Quote 0
      • Alan FraserA Offline
        Alan Fraser
        last edited by

        THere's no way you're going to get a mesh from the Ivy Generator into SU. The number of polys are orders of magnitude more than it can handle. You'd be better generating a mesh then rendering in some other software and using the result as a transparent image.

        http://www.formfonts.com/requestFile.php?type=1&id=11543&img=FF_Model_ID11543_2_corner_red.jpg

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomasz
          last edited by

          @escapeartist said:

          Anybody else using the generator with the free SU and found a way to get it to work?

          I have tried, but I have not managed to bring a textured obj into SU.

          I have an idea. Since the source code of the Ivy generator is available, it would be possible to 'translate' it into SU Ruby and have it natively in SU. There could be an option to convert leaves into 'proxies', so the final model could be rendered in an external app supporting instances and would not hog the SU.

          I don't understand C++ and will not invest my time in it in nearest future. Anyone out there?

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            I was able to import a strand of Ivy (more than that would buckle SU) I used Deep exploration to convert from .obj which included the .mtl file into .skp, another way was using Vue and exporting the object as .3ds with the textures baked.

            But seriously I would not bother as it's a schlep and SU does not have the balls for such poly rich meshes.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • EscapeArtistE Offline
              EscapeArtist
              last edited by

              Not a big deal about getting the model into SU for me, I'm more concerned with getting the model out of SU in order to give the ivy the proper shape to follow. Just doesn't work when the model has 50% of the tris missing and the ivy crawls nicely through all the holes.

              1 Reply Last reply Reply Quote 0
              • Alan FraserA Offline
                Alan Fraser
                last edited by

                In that case, why don't you try pre-triangulating the model prior to obj export? THere are rubies to do that, or you could export to 3ds then bring it back in..

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

                1 Reply Last reply Reply Quote 0
                • EscapeArtistE Offline
                  EscapeArtist
                  last edited by

                  @alan fraser said:

                  In that case, why don't you try pre-triangulating the model prior to obj export? THere are rubies to do that, or you could export to 3ds then bring it back in..

                  I did not know about the pre-triangulating rubies. I'll see what happens.

                  1 Reply Last reply Reply Quote 0
                  • 1 / 1
                  • First post
                    Last post
                  Buy SketchPlus
                  Buy SUbD
                  Buy WrapR
                  Buy eBook
                  Buy Modelur
                  Buy Vertex Tools
                  Buy SketchCuisine
                  Buy FormFonts

                  Advertisement