Ivy Generator
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This isn't really a SU topic, but I'd like to use the Ivy Generator for SU. Unfortunately I'm having some trouble with exporting/importing models for use in the generator. It seems that when I import the model into the generator, the model has half the tris deleted. In other words, for every quad that is cut diagonally into a triangle in order to create a .obj file, one of those tris is removed and I end up with a well perforated model. I've tried the SU obj exporter script and SU> DoubleCad> Blender> obj and both wind up with lots of holes.
Anybody else using the generator with the free SU and found a way to get it to work?
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THere's no way you're going to get a mesh from the Ivy Generator into SU. The number of polys are orders of magnitude more than it can handle. You'd be better generating a mesh then rendering in some other software and using the result as a transparent image.
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@escapeartist said:
Anybody else using the generator with the free SU and found a way to get it to work?
I have tried, but I have not managed to bring a textured obj into SU.
I have an idea. Since the source code of the Ivy generator is available, it would be possible to 'translate' it into SU Ruby and have it natively in SU. There could be an option to convert leaves into 'proxies', so the final model could be rendered in an external app supporting instances and would not hog the SU.
I don't understand C++ and will not invest my time in it in nearest future. Anyone out there?
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I was able to import a strand of Ivy (more than that would buckle SU) I used Deep exploration to convert from .obj which included the .mtl file into .skp, another way was using Vue and exporting the object as .3ds with the textures baked.
But seriously I would not bother as it's a schlep and SU does not have the balls for such poly rich meshes.
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Not a big deal about getting the model into SU for me, I'm more concerned with getting the model out of SU in order to give the ivy the proper shape to follow. Just doesn't work when the model has 50% of the tris missing and the ivy crawls nicely through all the holes.
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In that case, why don't you try pre-triangulating the model prior to obj export? THere are rubies to do that, or you could export to 3ds then bring it back in..
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@alan fraser said:
In that case, why don't you try pre-triangulating the model prior to obj export? THere are rubies to do that, or you could export to 3ds then bring it back in..
I did not know about the pre-triangulating rubies. I'll see what happens.
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