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    Selecting a Photo-real Renderer

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    • R Offline
      Rob D
      last edited by

      One of the biggest things to watch our for when trying out rendering software is: does it handle Global Illumination? Global illumination is where light hitting a surface bounces and creates its own reflected illumination. If you don't have this capability it's much harder to create a realistic scene. GI has been around for a long time, yet some renderers still can't do it.

      How to check GI capability

      The way to check for sure is to grab this simple sketchup scene and give it a go. The room is completely enclosed apart from a window. Sun coming through the window will strike the wall, and in the real world would illuminate the rest of the room due to secondary bounce of the light: Global Illumination.

      Global illumination by sunlight

      But if your renderer can't handle it, you'll get the following:

      No secondary light bounce

      This may not look so pronounced because a fill light could be being used, but you'll be able to tell by the uniformity of the lighting.


      GI test scene

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