Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY
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That is a great model, thanks for taking the process images!
Chris
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I could introduce you some great "specialists" who might help you... if it's not too late...
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Thanks guys for all the comments. This time im really stepping down for a while and this is my final candy model for a very long time. I want to spend more time learning new programs and wont have time to make something like this very soon again. The endless hours that went into this has come to an end and i am actually happy its done and over with. Candy 2 's compilation was a bit all over the place and i tried to correct this by showing all the steps how this was done.
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I'm in awe.
I'm gonna get in there with a few questions before everyone else does!..
How do you model things such as fabrics, escpecially ropes & cables?
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O_O
It's mind-blowing, I don't know how you've got the patience to make sonmething like this...
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Man...this is insane amount of detail. I remember when you showed me one image I was wow...but with this I am speachless.
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It's an amazing model and story.
I loved reading it and seeing the awesome model. The attention to detail is beautiful.Top Quality
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I'm sorry!. I must dismiss of you for ever and ever. The convent waits to me!
Lo siento. Yo me tengo que despedir de vosotros por siempre. El convento me aguarda
Your work is amazing, a lot of details
You are my god!
Great sea texture, is beautiful! -
silver_shadow
The model, the scene, the light, the renders they're all great, but what really kills me it's the water!!! Simply perfect! and all sketchup?!? I wouldn't ever think in doing the water in sketchup but you did it and came out simply Great!
I just have one question. What the hell is your computer?!?! How could your sketchup "chew" that model? that's and incredible level of detailing and a very high poly scene you have there. I imagine you modeling the parts separately and working by layers but how did you handle setting the final scene?
You are officially "DA MAN" in sketchup
Congratulations
David
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Astonished as always!
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bravo!
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The model does not handle too hard (quite amazed myself) but yes i had to work around some obstacles to make stuff work. There will be a tutorial prob by tomorrow covering parts of the ocean and other stuff. I have noticed something on the model side and really want to share it with you guys. I believe sketchup can handle more polygons than we actually think. I am guessing, that the model poly count at the moment is about 5 mil lopy + . Last time i checked it ran around 3 mil and it was only the half of the model. There is some programs to calculate this, but some does not work that well, because i have got triangles smaller than 1mm. My discovery is, it looks like sketchup can handle a lot, but as soon as you apply textures to such a model, it is starting to fall apart and makes it slower and slower. My guess is, anything made in sketchup, with no textures, will handle till your computer cant take it anymore. I actually tried to crash sketchup by putting too much poly count on it and see if it can crash...but it never did. If google can look at the way sketchup reads textures, i believe sketchup will speed up dramatically. I have the model to proove it, and it is still running. It does take about a 3 minutes to open, but works perfect once its open, and i dont even have a super computer. This was my biggest discovery.
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HOLY CRAP, silver, just amazing stuff there mate. I love the detail and the clay renders, all superb.
Stan
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Absolutely superb.
Exquisite workmanship.I would love to see this produced on a 3D printer.
To see this come to life with all that detail would be fantastic.
Could 3D printers cope with all that detail?Some tutorials for us mere mortals would be appreciated.
Especially your creation of the ocean.Regards
Mr S -
Jacques, what can I say that has not already been mentioned? I do not know how you do it, I just do not have the temperament, patience and passions you have.
What an amazingly detailed model, crazy amounts of detail in fact. You are the man as mentioned many times, did you know that folks like you either end up as renowned artists or in asylums?, glad you are the former.Well done once again in creating an awe inspiring work and setting the bar beyond anything I will ever achieve, or even attempt for that matter.
As for the next one, it won't be long until the bug bites and you start it all again, it's in your blood,it's what you do.
Thanks for sharing.
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PS If you want to see another crazzy guy like SilverShadow see the French guy Lemog
(not in SU but for Eye Candy -
silver: astounding. I do not know what is more impressive, your work or your commitment to it. They are both inspiring and I congratulate you on some of the best work I have seen in SU.
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astounding! i'm in awe! i agree with the textures/poly count thing, ive done very detailed models, and they're much faster than crappy ones with a few textures.
but google never listen
again, brilliant work
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This is incredible! What plugins did you use? How did you make all the ropes and fabrics? Did you use sketchyphysics to position the chains, or was it all manually?
Sorry I'm asking so many questions, but this is probably the greatest sketchup model I've ever seen. -
The chains and fabric are modeled by hand. The chains were placed bit by bit to create the right curve.
The cables / ropes were made with tube along path rubie by TIG, awesome rubie, and the fabric on the hedgehog was made with Chris Fullmer ' s simple loft tool. No sketchy physics were used in this production.
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