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    The Pantheon, Rome (WIP)

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    • S 離線
      smokinbakin
      最後由 編輯

      Keep it up! Always excited to see more

      "Set your goals low, and hope you don't get lower"

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      • C 離線
        chango70
        最後由 編輯

        Sheesh! I am amazed by the level of detail! I can't wait to see progress on this model. Keeps me inspired. 👍

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          I definitely enjoy it. Very fine details, indeed (I can imagine it takes yourtime 😉 )

          Gai...

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          • J 離線
            jopsa2
            最後由 編輯

            thanks for the great comments guys! I'm looking forward to finishing the modelling and start on making some renders.
            just yesterday I closed the bottom of the model, thus making the oculus and the door the only two light sources. Instantly the renders have huge amounts of noise and it's nothing I've been able to fix using the camera parameters in vray. I'm sure there's some variable that needs to be touched, but it escapes me. Any tips?

            Example:
            067.png

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            • J 離線
              jopsa2
              最後由 編輯

              Hello sketchucation!
              Just finished modelling recently, and started on the texturing, so I decided to bump this up again.
              I have some questions for the vray masters though! Image number 4 for example, took around 4 hours to render (at 1000x540 pixels, on my 2.4 quad core), and I'm getting worried about render time when I'm finished and want to do the final big render. What would you guys recommend without losing too much quality?

              Last of the clay renders, after this I started adding materials. Obviously lots of post-pro (Noise is intentional, I may add 😉 )
              078 shutter100.jpg

              Halfway done with the mats!
              077 04.jpg

              Material test
              082.jpg

              Previous render, before the post-pro
              082 ORIG.jpg

              Detail
              4. cornisa 009.jpg

              As always, any comment/critique is welcome!

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              • artysmediaA 離線
                artysmedia
                最後由 編輯

                @jopsa2 said:

                Hello sketchucation!

                Hey! Nice to see you again with great progress in the pantheon!
                Waiting to see what will happens next! 😄

                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                Blog: Artysmedia

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                • david_hD 離線
                  david_h
                  最後由 編輯

                  Critique. . . .I don't think there's enough detail here. YOu haven't shown any cracks in the Sidewalk! 😉 💚 👍

                  If I make it look easy...It is probably easy

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                  • R 離線
                    Roger
                    最後由 編輯

                    Hola amigo.
                    El magico de processo post

                    In PhotoShop I flipped the dome on a second layer so I have one facing left to right and the other right to left. I made the top layer about 50 percent transparent and then erased all but that showing in the over exposed circle of light. Then I merged the layers. That is a quick and dirty way to do it without your skp file.

                    Another and perhaps better way would be to make two files. One with the sun where it is and then in the second image, move the sun by about 4 to six hours which will drastically move the bright spot. Then use these two files as I did in the first example. Put each file on a seperate photo shop layer. Make the top layer transparent to the desired degree and erase away all but the slightly darkened detail to fit in the hot spot.

                    And another variation would be to create a white clay model and a gray clay model. And this time without moving the sun erase and composite the white and dark versions as already demonstrated.

                    How did you make the dome? Did you create one converging panel and then rotate copy it to complete the dome? I think possibly not as the light leaks would have appeared all the way around (????). If you can get one leaf/petal of the dome perfect and then use copy rotate to place the others, there will be less opportunity to make errors and fixing errors will be quicker.

                    In th same mode of thought are you making full use of layers? That model will soon be ginourmous. If you are not already doing it, use layers to their fullest advantage. Maybe put all columns on one layer, all arches on one layer, all niches on one layer. The more layers you can turn off while working on another layer the faster the work will go.

                    Where do you live in Spain? I am thinking of moving to Granada. My wife and I will go this summer and look at cave houses.

                    http://www.azcreative.com

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                    • J 離線
                      jopsa2
                      最後由 編輯

                      @artysmedia said:

                      Hey! Nice to see you again

                      hey artysmedia! thanks for the comment, I'm looking forward to finishing it, I can't work on it as much as I'd want to though!

                      @unknownuser said:

                      Critique. . . .

                      haha cheers david, but if I started criticising it I'd never stop, I know exactly where all the mistakes are 😄

                      @roger said:

                      Hola amigo.

                      hey Roger! thanks for the great tip, I hadn't thought of that, I was thinking of doing two renders with different exposure times (the second one without the white burnout), but your method is definitely more efficient!
                      About the dome, the whole model is very heavily componentized, so the dome is actually made up of 28 segments, which I then joint-push-pulled. I have had problems with light filtering through, but I find it's just a question of being very careful when you join different objects together, to make sure the contact is closed.
                      Layers are definitely very important, as you say. In this model in particular I worked from the top-down, so that's how I split up the layers (Dome, frieze, windows, etc, all the way down). I'm surprised though, the model is extremely complex (25,2Mb, 10M edges), but Sketchup isn't being too problematic. I recently managed to open the file in my five year old 1.6GHz laptop, and did some orbiting around, even!
                      I'm from Madrid, but have been to Granada a couple of times. It's a beautiful place, the Alhambra in particular is breathtaking. Youre not making any mistakes if you choose to live there!

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                      • P 離線
                        pichuneke
                        最後由 編輯

                        But all the tourists go to live to the most touristic places, like Granada, and Spain is plenty of unknown beautiful places.

                        For example, the town where my mother was born, Almagro, in La Mancha, is touristic, but there is not a massification of tourists, like Granada. In fact there is only one japanese painter 😄

                        Sorry for the offtopic, jopsa, your work is astounding. I have some interesting links about roman archeological excavations in Spain, I can send you by PM.

                        Forgive my spanglish...

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                        • J 離線
                          jopsa2
                          最後由 編輯

                          @pichuneke said:

                          But all the tourists go to live to the most touristic places, like Granada, and Spain is plenty of unknown beautiful places.

                          For example, the town where my mother was born, Almagro, in La Mancha, is touristic, but there is not a massification of tourists, like Granada. In fact there is only one japanese painter 😄

                          Sorry for the offtopic, jopsa, your work is astounding. I have some interesting links about roman archeological excavations in Spain, I can send you by PM.

                          I agree completely, tourism is huge in spain and in some cities it has blown out of proportion, I was commenting on the city itself, which is amazing. Maybe it's because I'm not particularly fussed about tourists haha 😄

                          Offtopic is fine, I see it as a nice conversation while we wait for a vray expert that can help me out 😉

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                          • J 離線
                            jopsa2
                            最後由 編輯

                            at the expense of looking cocky, I'm just too proud not to post 😆

                            084 skup.jpg

                            084 ori.jpg

                            084.jpg

                            PS. this one took an absurd 4 hours to render, at this quality. still need help with that if anyone has any tips?

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                            • david_hD 離線
                              david_h
                              最後由 編輯

                              Excellent work. First rate! by all means . . .post away ! You should feel proud.

                              Even though the rest of us hate you. 💚

                              If I make it look easy...It is probably easy

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                              • Paul RussamP 離線
                                Paul Russam
                                最後由 編輯

                                Damn good work.

                                Paul Russam
                                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                • J 離線
                                  jopsa2
                                  最後由 編輯

                                  @unknownuser said:

                                  Even though the rest of us hate you. 💚 [/size]

                                  haha noo please don't hate! 😄 all I know about plugins and vray I know thanks to these forums, I'm very happy to share! Even though I realise these posts look like shameless self-promotion 😆

                                  thanks to everyone on sketchucation!

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                                  • broomstickB 離線
                                    broomstick
                                    最後由 編輯

                                    @jopsa2 said:

                                    Detail

                                    http://forums.sketchucation.com/download/file.php?id=43297&mode=view

                                    As always, any comment/critique is welcome!

                                    You want a comment... I'm Italian, I'm up at 8.40, I am still without my glasses, but when I saw this image I was like... "Mamma mia... Mamma mia...." (OMG... OMG...)

                                    This thread should be shown to anyone who asks what you can do with Sketchup.

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                                    • R 離線
                                      Roger
                                      最後由 編輯

                                      Increible y mas profundo! Sweet.

                                      The beauty is that you can listen to architecture critics and historians talk about the building, but you know it better than they because you have built it with your own hands.

                                      http://www.azcreative.com

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                                      • C 離線
                                        choppir
                                        最後由 編輯

                                        mate, realy nice detail!

                                        Good work!

                                        choppir

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                                        • J 離線
                                          jopsa2
                                          最後由 編輯

                                          Thanks guys, I really appreciate it!

                                          Rogeryou're right, I've learnt so much, not only about the Pantheon, but all about the Corinthian style, etc. (not to mention about Sketchup!)

                                          broomstick, thanks for the comment 😉 it really isn't that crazy, most of the detail are displacement maps (which I made), so not that much geometry really.

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                                          • J 離線
                                            jopsa2
                                            最後由 編輯

                                            I'm supposed to be studying for an exam, but, y'know, I could let the computer render while I'm reading... and once it's done, I can't not post-process it 😄 😒

                                            I'm getting annoyed, I'm sure it's just a day or two away of being finished, I just don't have the time!

                                            085.jpg

                                            086 ori.jpg

                                            086.jpg

                                            vistaWIP011-peq.jpg

                                            This post brought to you by sheer boredom 😆

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