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    The Pantheon, Rome (WIP)

    Scheduled Pinned Locked Moved Gallery
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    • J Offline
      jopsa2
      last edited by

      Also, a quick post before I leave for my first day of work experience (nerves!!!).
      I'm not 100% sure about these, but they'll have to do for the moment. I believe my problem is that I don't fully understand the composition of the capital. There seem to be several rows of leaves, but I don't know how to give that feeling of depth the real ones give

      http://farm4.static.flickr.com/3593/3633987135_71efc2425e.jpg

      043.jpg

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      • P Offline
        pichuneke
        last edited by

        You have a very advanced chorintian capital.

        The only thing you must do is what I did with mine: Make some holes πŸ˜† The problem is that my model is very heavy.

        Alternatively you can use a texture, or better: with the photo of the real capital, you must render the 3D capital with a Bump Mapping using that texture (the black holes are deeper), only Bump Mapping. For the texture of the 3D use a tileable white Marble (Carrara kind). You'll save A LOT of polygons. I don't know which software you use to render. I use Kerkythea (although is discontinued now), but I pretend to move to Luxrender in a future, through blender if they don't release a plugin for sketchup.

        I make tileable marbles very fast with Gimp. I open the texture, then (SORRY for the english speakers, I have the spanish version) Filtros -> Mapas -> Crear sin Costuras. Very good results for rocks.

        My capital took me a month to model, but with your squared capital you can make easily a cilindrical one, put the leaves into the right places.

        And you can find some optimized columns in these models:

        Error 404 (Not Found)!!1

        favicon

        (sketchup.google.com)

        Error 404 (Not Found)!!1

        favicon

        (sketchup.google.com)

        Forgive my spanglish...

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        • J Offline
          jopsa2
          last edited by

          just a quick bump for this thread, because I promise I'm still working on it! Admittedly, I'm taking my time- I have loads of things going on right now- but it's coming along.

          Here are the latest renders:

          061.jpg

          063.jpg

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          • S Offline
            smokinbakin
            last edited by

            Keep it up! Always excited to see more

            "Set your goals low, and hope you don't get lower"

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            • C Offline
              chango70
              last edited by

              Sheesh! I am amazed by the level of detail! I can't wait to see progress on this model. Keeps me inspired. πŸ‘

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              • GaieusG Offline
                Gaieus
                last edited by

                I definitely enjoy it. Very fine details, indeed (I can imagine it takes yourtime πŸ˜‰ )

                Gai...

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                • J Offline
                  jopsa2
                  last edited by

                  thanks for the great comments guys! I'm looking forward to finishing the modelling and start on making some renders.
                  just yesterday I closed the bottom of the model, thus making the oculus and the door the only two light sources. Instantly the renders have huge amounts of noise and it's nothing I've been able to fix using the camera parameters in vray. I'm sure there's some variable that needs to be touched, but it escapes me. Any tips?

                  Example:
                  067.png

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                  • J Offline
                    jopsa2
                    last edited by

                    Hello sketchucation!
                    Just finished modelling recently, and started on the texturing, so I decided to bump this up again.
                    I have some questions for the vray masters though! Image number 4 for example, took around 4 hours to render (at 1000x540 pixels, on my 2.4 quad core), and I'm getting worried about render time when I'm finished and want to do the final big render. What would you guys recommend without losing too much quality?

                    Last of the clay renders, after this I started adding materials. Obviously lots of post-pro (Noise is intentional, I may add πŸ˜‰ )
                    078 shutter100.jpg

                    Halfway done with the mats!
                    077 04.jpg

                    Material test
                    082.jpg

                    Previous render, before the post-pro
                    082 ORIG.jpg

                    Detail
                    4. cornisa 009.jpg

                    As always, any comment/critique is welcome!

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                    • artysmediaA Offline
                      artysmedia
                      last edited by

                      @jopsa2 said:

                      Hello sketchucation!

                      Hey! Nice to see you again with great progress in the pantheon!
                      Waiting to see what will happens next! πŸ˜„

                      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                      Blog: Artysmedia

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                      • david_hD Offline
                        david_h
                        last edited by

                        Critique. . . .I don't think there's enough detail here. YOu haven't shown any cracks in the Sidewalk! πŸ˜‰ πŸ’š πŸ‘

                        If I make it look easy...It is probably easy

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                        • R Offline
                          Roger
                          last edited by

                          Hola amigo.
                          El magico de processo post

                          In PhotoShop I flipped the dome on a second layer so I have one facing left to right and the other right to left. I made the top layer about 50 percent transparent and then erased all but that showing in the over exposed circle of light. Then I merged the layers. That is a quick and dirty way to do it without your skp file.

                          Another and perhaps better way would be to make two files. One with the sun where it is and then in the second image, move the sun by about 4 to six hours which will drastically move the bright spot. Then use these two files as I did in the first example. Put each file on a seperate photo shop layer. Make the top layer transparent to the desired degree and erase away all but the slightly darkened detail to fit in the hot spot.

                          And another variation would be to create a white clay model and a gray clay model. And this time without moving the sun erase and composite the white and dark versions as already demonstrated.

                          How did you make the dome? Did you create one converging panel and then rotate copy it to complete the dome? I think possibly not as the light leaks would have appeared all the way around (????). If you can get one leaf/petal of the dome perfect and then use copy rotate to place the others, there will be less opportunity to make errors and fixing errors will be quicker.

                          In th same mode of thought are you making full use of layers? That model will soon be ginourmous. If you are not already doing it, use layers to their fullest advantage. Maybe put all columns on one layer, all arches on one layer, all niches on one layer. The more layers you can turn off while working on another layer the faster the work will go.

                          Where do you live in Spain? I am thinking of moving to Granada. My wife and I will go this summer and look at cave houses.

                          http://www.azcreative.com

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                          • J Offline
                            jopsa2
                            last edited by

                            @artysmedia said:

                            Hey! Nice to see you again

                            hey artysmedia! thanks for the comment, I'm looking forward to finishing it, I can't work on it as much as I'd want to though!

                            @unknownuser said:

                            Critique. . . .

                            haha cheers david, but if I started criticising it I'd never stop, I know exactly where all the mistakes are πŸ˜„

                            @roger said:

                            Hola amigo.

                            hey Roger! thanks for the great tip, I hadn't thought of that, I was thinking of doing two renders with different exposure times (the second one without the white burnout), but your method is definitely more efficient!
                            About the dome, the whole model is very heavily componentized, so the dome is actually made up of 28 segments, which I then joint-push-pulled. I have had problems with light filtering through, but I find it's just a question of being very careful when you join different objects together, to make sure the contact is closed.
                            Layers are definitely very important, as you say. In this model in particular I worked from the top-down, so that's how I split up the layers (Dome, frieze, windows, etc, all the way down). I'm surprised though, the model is extremely complex (25,2Mb, 10M edges), but Sketchup isn't being too problematic. I recently managed to open the file in my five year old 1.6GHz laptop, and did some orbiting around, even!
                            I'm from Madrid, but have been to Granada a couple of times. It's a beautiful place, the Alhambra in particular is breathtaking. Youre not making any mistakes if you choose to live there!

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                            • P Offline
                              pichuneke
                              last edited by

                              But all the tourists go to live to the most touristic places, like Granada, and Spain is plenty of unknown beautiful places.

                              For example, the town where my mother was born, Almagro, in La Mancha, is touristic, but there is not a massification of tourists, like Granada. In fact there is only one japanese painter πŸ˜„

                              Sorry for the offtopic, jopsa, your work is astounding. I have some interesting links about roman archeological excavations in Spain, I can send you by PM.

                              Forgive my spanglish...

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                              • J Offline
                                jopsa2
                                last edited by

                                @pichuneke said:

                                But all the tourists go to live to the most touristic places, like Granada, and Spain is plenty of unknown beautiful places.

                                For example, the town where my mother was born, Almagro, in La Mancha, is touristic, but there is not a massification of tourists, like Granada. In fact there is only one japanese painter πŸ˜„

                                Sorry for the offtopic, jopsa, your work is astounding. I have some interesting links about roman archeological excavations in Spain, I can send you by PM.

                                I agree completely, tourism is huge in spain and in some cities it has blown out of proportion, I was commenting on the city itself, which is amazing. Maybe it's because I'm not particularly fussed about tourists haha πŸ˜„

                                Offtopic is fine, I see it as a nice conversation while we wait for a vray expert that can help me out πŸ˜‰

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                                • J Offline
                                  jopsa2
                                  last edited by

                                  at the expense of looking cocky, I'm just too proud not to post πŸ˜†

                                  084 skup.jpg

                                  084 ori.jpg

                                  084.jpg

                                  PS. this one took an absurd 4 hours to render, at this quality. still need help with that if anyone has any tips?

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                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    Excellent work. First rate! by all means . . .post away ! You should feel proud.

                                    Even though the rest of us hate you. πŸ’š

                                    If I make it look easy...It is probably easy

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                                    • Paul RussamP Offline
                                      Paul Russam
                                      last edited by

                                      Damn good work.

                                      Paul Russam
                                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                      • J Offline
                                        jopsa2
                                        last edited by

                                        @unknownuser said:

                                        Even though the rest of us hate you. πŸ’š [/size]

                                        haha noo please don't hate! πŸ˜„ all I know about plugins and vray I know thanks to these forums, I'm very happy to share! Even though I realise these posts look like shameless self-promotion πŸ˜†

                                        thanks to everyone on sketchucation!

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                                        • broomstickB Offline
                                          broomstick
                                          last edited by

                                          @jopsa2 said:

                                          Detail

                                          http://forums.sketchucation.com/download/file.php?id=43297&mode=view

                                          As always, any comment/critique is welcome!

                                          You want a comment... I'm Italian, I'm up at 8.40, I am still without my glasses, but when I saw this image I was like... "Mamma mia... Mamma mia...." (OMG... OMG...)

                                          This thread should be shown to anyone who asks what you can do with Sketchup.

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                                          • R Offline
                                            Roger
                                            last edited by

                                            Increible y mas profundo! Sweet.

                                            The beauty is that you can listen to architecture critics and historians talk about the building, but you know it better than they because you have built it with your own hands.

                                            http://www.azcreative.com

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