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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      This example adjusts linearDamp to make bodies act like they are in space. Also shows that objects can be started in motion.


      orbit4.skp

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      • C Offline
        CPhillips
        last edited by

        Simple breaking objects. The breaking interface is really a work in progress. Sometimes objects breaking can cause Sketchup to crash.


        Break1.skp

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        • W Offline
          Wacov
          last edited by

          In the ontouch event, is the speed the speed of the collider at impact... and pos the point of impact?

          And thanks for those demos!

          Here's my first proper model with it, copyable ragdolls! You can't freeze them normally, but you could probably set them to freeze on frame 1, after the joints have connected.


          Copyable ragdoll.skp

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • W Offline
            Wacov
            last edited by

            Chris, how DO you freeze objects in script? Has that been added yet? I've tried frozen=true and frozen(1), but no luck.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • P Offline
              Physicsguy1
              last edited by

              Since this version is unstable, it would be best if you created a method that stops the simulation, after an amount of time, if something strange happens, or the ismulation gets laggy(breaking feature).

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              • C Offline
                CPhillips
                last edited by

                @wacov said:

                In the ontouch event, is the speed the speed of the collider at impact... and pos the point of impact?

                Yes.

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                • C Offline
                  CPhillips
                  last edited by

                  @wacov said:

                  Chris, how DO you freeze objects in script? Has that been added yet? I've tried frozen=true and frozen(1), but no luck.

                  Doesn't look like I have hooked that up yet.

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                  • C Offline
                    CPhillips
                    last edited by

                    @unknownuser said:

                    Since this version is unstable, it would be best if you created a method that stops the simulation, after an amount of time, if something strange happens, or the ismulation gets laggy(breaking feature).

                    There isn't a "magic bullet" for that. I need to find all the different ways it can break and then tackle them one at a time.

                    Post any code you find that breaks the sim and I'll put the right error checking in.

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                    • W Offline
                      Wacov
                      last edited by

                      Pretty nice cloth demo. Once again, totally copyable! I love the scripted joints


                      Copyable cloth.skp

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • C Offline
                        CPhillips
                        last edited by

                        Nice! 😄

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                        • P Offline
                          Physicsguy1
                          last edited by

                          That's a nice representation of cloth, Wacov!

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                          • W Offline
                            Wacov
                            last edited by

                            Thanks guys! One thing I'm finding with the cloth is it tends to collide with itself. That seriously slows stuff down, and it's not really neccessary for a semi-realistic simulation. Can we have object-specific collision detection? So, give the choice to either collide with everything, collide with everything except '...', or collide with nothing but '...'. Keep it pretty intuitive, so using a string finds objects of that name, a var for specific objects, and let us put them into an array if needed.

                            So, on the cloth, I'd name all the bars the same, and tell them to collide with everything except each other. You might also be able to make a crude fluid flow effect by creating spheres that only collide with the static mesh.

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • P Offline
                              phy
                              last edited by

                              I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                              • J Offline
                                JaViXP
                                last edited by

                                Just a little test. Hit Play and see what happens 😉


                                Download this file

                                "Giving up is way harder than trying"
                                JaViXP's Rendering

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  YES!! The simulation finally registers in-simulation created objects!

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    @wacov said:

                                    Thanks guys! One thing I'm finding with the cloth is it tends to collide with itself. That seriously slows stuff down, and it's not really neccessary for a semi-realistic simulation. Can we have object-specific collision detection? So, give the choice to either collide with everything, collide with everything except '...', or collide with nothing but '...'. Keep it pretty intuitive, so using a string finds objects of that name, a var for specific objects, and let us put them into an array if needed.

                                    So, on the cloth, I'd name all the bars the same, and tell them to collide with everything except each other. You might also be able to make a crude fluid flow effect by creating spheres that only collide with the static mesh.

                                    In the physics engine you would need materials to do that. So don't expect it until SPIV.

                                    One thing you could do that might speed things up is to change the connect script to something like this.

                                    
                                    ontouch{|t,s,p|
                                       connect(t,"ball") if frame==1
                                    
                                        #empty the ontouch event after the first frame.
                                        #this will ensure that ontouch isnt called again.
                                       ontouch{} if frame>1 
                                    }
                                    
                                    
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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @phy said:

                                      I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

                                      Not yet. 😞 But I will do that next.

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        JaViXP it will work better if you change the onend to this:

                                        onend{
                                           group.erase!
                                        }
                                        
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                                        • P Offline
                                          Physicsguy1
                                          last edited by

                                          Will we be able to embed sound files anytime soon?

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            I tried something similar to javixp's line generator, but the groups I generated are not registered.


                                            scriptedrandomcube.skp

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