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    Using the SDK?

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    • R Offline
      remus
      last edited by

      Moved it here, seems more appropriate πŸ‘

      http://remusrendering.wordpress.com/

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      • D Offline
        Direct
        last edited by

        @thomthom said:

        uhm? The Skx project doesn't use the C++ SDK. (Isn't the SDK for C++ applications to read Sketchup files?)

        So sorry.
        It is the wrong place to write my question.
        I tried as a dummy beginner, of course, I did not find any C++ SDK Sketchup chapter on the forum.
        I going to find the answer avout this installation somewhere else.

        Anyway thanks all.

        @remus said:

        Moved it here, seems more appropriate πŸ‘

        Please, where to move?
        I don't understand

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        • R Offline
          remus
          last edited by

          Dont worry, i moved it for you πŸ‘

          http://remusrendering.wordpress.com/

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          • D Offline
            Direct
            last edited by

            @remus said:

            Dont worry, i moved it for you πŸ‘

            Thank you.

            So ... Now the subject is on good place ... πŸ˜„
            "Return" to my previous question.
            Is anybody can tell where to install the SDK SkethUp libray?

            • In the \windows directory
            • In the Windows\System or \system32 directory
            • or somewhere else

            Do we have to register the DLL?

            In a word how to install the SDK properly and use it in SketchUp?
            Any tutorials ❓
            Thanks

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            • J Offline
              Jim
              last edited by

              There is no specific location - but whatever c++ compiler you are using needs to be configured to look in that location.

              Hi

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              • D Offline
                Direct
                last edited by

                @jim said:

                There is no specific location - but whatever c++ compiler you are using needs to be configured to look in that location.

                Thanks Jim πŸ‘

                Next step for me is to find a tutorial to learn how it works (program) with SketchUp.
                I am going to find/read documents and if understand (and some of you are interested) I will write it there.

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                • J Offline
                  Jim
                  last edited by

                  I'm curious what you would like to do with the SDK?

                  Hi

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                  • D Offline
                    Direct
                    last edited by

                    @jim said:

                    I'm curious what you would like to do with the SDK?

                    First step learn how it's work.
                    2)Then see how i can use the SDK with visual studio
                    3) If possible, using sketchup interface, i would like to redevellope an old software doing 3D surfaces and curves modeling from digitalized 3D points.

                    Anyway first Sketchup seems functionnaly weak compared to CAD/CAM.
                    We'll see 😎

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Most people do not want or need the SDK. It is for people who are building their own software and want to provide .skp format compatibility inside their own program.

                      The SketchUp SDK does not allow you to use the SketchUp interface. It does not give you access to SketchUp the software. It merely lets you work with the file format .skp. So you could write a c++ .skp importer into your software - Visual studio or whatever that is. But you will not be able to re-write the sketchup UI, or use any part of the SketchUp program in your program.

                      As for reading and interpreting 3d digitized points - that is something that is done using Ruby. NOT THE SDK. You want the Ruby API.

                      Through ruby you can access SketchUp models inside of sketchup. You can write your own sketchup importers (so you could write an importer to import your digitized points and turn them into a sketchup model inside of sketchup).

                      Does that help clear things up at all?

                      Chris

                      PS The more clearly you explain what you want, the quicker we can help point you in the right direction. Hopefully the above begins to help.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • D Offline
                        Direct
                        last edited by

                        @chris fullmer said:

                        Most people do not want or need the SDK. It is for people who are building their own software and want to provide .skp format compatibility inside their own program.

                        The SketchUp SDK does not allow you to use the SketchUp interface. ...
                        Through ruby you can access SketchUp models inside of sketchup. You can write your own sketchup importers (so you could write an importer to import your digitized points and turn them into a sketchup model inside of sketchup).
                        Does that help clear things up at all?

                        Yes it is does help me. Thanks to you for that straight and clear answer.
                        So, at this time, I going to "drop" the SDK and focus on Ruby.

                        Thanks all

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Oh good, I think that is a good idea. It does sound like you need to be working in Ruby.

                          Feel free to start a new thread if you get stuck.

                          I've probably said it before, but I'm saying it again: I've written two tutorials on getting started with Ruby. I made them because getting started writing ruby was a frustrating process for me. So I'm hoping this will get people started easier.

                          #1 Getting Started

                          Writing a Full Script

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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