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    Grass + Sketch Up + VRay

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    • E Offline
      EDMON242004
      last edited by

      Hello it's me again, I have some questions (again). I am currently working on a exterior scene that requires me to show a lot of grass material, my grass is flat as you can see, is there a way I could do to improve the "grass look". Thank you, and last thing is there a plugin for 3d vegetation for sketchup? (e.g. onix tree for max and the likes)? Many thanks


      HOW CAN I IMPROVE MY GRASS? CC ARE ALSO WELCOME

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Edmon,

        Here is a gras component (png file with transparency channel) posted:
        http://forums.sketchucation.com/viewtopic.php?f=40&t=8104&p=47713

        Now for SU, this works just fine (don't forget to turn off casting shadows for the component however). In some rendering engines png transparency also works (I'm not sure about V-ray but as far as I know, it doesn't). However if you follow the link in my post to the Kerkythea forums, you can download Kwistenbiebel's clipmap which (I'm sure) you can then use in V-ray.

        Now maybe my component is not the best ever grass material either in SU or a PR renderer but at least you can see the "concept" how to create realistic looking, "3D" (in fact, just 2D) grass.

        Gai...

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        • E Offline
          EDMON242004
          last edited by

          Hello Gaieus thank you for the link, i will try that, then I'll get back to you, thanks again. 👍

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          • E Offline
            EDMON242004
            last edited by

            Hello Gaieus, I have downloaded the grass, I am still finding ways on how to use them with v ray though, the grass material is there and so does the face when I render. I am still figuring this out.

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            • GaieusG Offline
              Gaieus
              last edited by

              You'll need to apply a separate clipmap in V-ray as Alan is explaining it here. Good news that in the Kerkythea topic I linked, you can download the diffuse and clip maps Kwistenbiebel shared so you don't need to crate them.

              Gai...

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              • V Offline
                vizier
                last edited by

                that grass looks super awesome. I have no idea how to use it in my models...ive never heard of the terms "clip" and "diffuse" maps used in this context. Regardless that grass looks very realistic nice work.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Well, in SU (as well as in a bunch or rendering apps that recognise transparency channel in PNG files), you don't need to bother with these maps at all.

                  • a diffuse map is (very basically) the simple, colour image you also use as a texture in SU.
                  • a clip map is a black and white version of the image where black tells the rendering engine to act as if there wasn't anything there (i.e. like transparency) while the white part will be rendered. It will "cut" or "clip" the image there, thus the name.

                  Gai...

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                  • V Offline
                    vizier
                    last edited by

                    So I dont need to use those clip and diffuse maps to get that nice grass effect? I tried just applying it like any other texture but it doesn't look like the screen shot at all. It just looks like any other grass texture.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      That grass s not only the texture itself but a component already bearing the texture. You should use the component itself to populate your model with its multiple instances. You'd better put it on a separate layer however and turn that layer off while you're modelling (and only turn it on when exporting an image or animation) otherwise your video card may die.

                      Gai...

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