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    [Plugin] Sculpt Tools (help)

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    • D Offline
      dacad
      last edited by

      BTM

      This plugin it's getting better and better 😄. using the push with shift pressed gives and effect similar to pinch that is great to accentuate wrinkles in head models or holes and sort in landscape. THANKS!!!

      About the 3rd point i explained, i said the oposite that hapens in your plugin (if i let the mouse pressed he doesn't keep pushing), but anyway it's the same thing that's pretended: turning that on and off.

      Back to playing with the plugin 🎉

      David

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      • A Offline
        AcesHigh
        last edited by

        where are you guys downloading the plugin to test it??? There is no download link anywhere!

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        • MALAISEM Offline
          MALAISE
          last edited by

          Hi AcesHigh

          Just have look on the same topic ( page 4 ), if not here is the link http://forums.sketchucation.com/download/file.php?id=30086

          MALAISE 😄

          La Connaissance n'a de valeur que partagée

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          • B Offline
            BTM
            last edited by

            @aceshigh said:

            where are you guys downloading the plugin to test it??? There is no download link anywhere!

            it's on page 4 😉

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            • BurkhardB Offline
              Burkhard
              last edited by

              Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

              [http://www.ia-plus.de(http://www.ia-plus.de)]

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              • B Offline
                BTM
                last edited by

                @burkhard said:

                Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                … And that's the point 😎 I don't need everyone downloading it yet, it's not the finished version. Right now I just need the people who really want to download it to, so that I can get feedback from those people on what should be done. When I think I can release a version 1.0, I'll make a new thread for it. 😉

                Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

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                • soloS Offline
                  solo
                  last edited by

                  Sounds fair enough, looking forward to final release.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @unknownuser said:

                    Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

                    You can't mix the circles in geometry and stuff drawn on the screen with view temporarily...
                    You couldmake a circle as a component that's faceMe ans erase/delete-definition afterwards... BUT the proper way is to gets the points for a circle...

                    def circleArray(center,normal,radius,numseg)
                        # Get the x and y axes
                        axes = Geom;;Vector3d.new(normal).axes
                        center = Geom;;Point3d.new(center)
                        xaxis = axes[0]
                        yaxis = axes[1]
                        xaxis.length = radius
                        yaxis.length = radius
                        # compute the points
                        da = (Math;;PI * 2) / numseg
                        pts = []
                        for i in 0...numseg do
                            angle = i * da
                            cosa = Math.cos(angle)
                            sina = Math.sin(angle)
                            vec = Geom;;Vector3d.linear_combination(cosa,xaxis,sina,yaxis)
                            pts.push(center + vec)
                        end
                        # close the circle
                        pts.push(pts[0].clone)
                        pts
                    end#def
                    

                    then you set values for center, normal, radius and numseg

                    then make array

                    circleArray=circleArray(center,normal,radius,numseg)

                    then use it in view ?

                    view.draw_polyline(circleArray)
                    It should ignore any Zs...
                    This is 'untried'....

                    TIG

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                    • B Offline
                      BTM
                      last edited by

                      Thanks TIG 👍

                      …Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Hi BTM

                        Very interesting plugin for deformation ( geological cut., impact, metal casting.)
                        Suggestion : would it be possible to make visible the "stress vector" before calculation
                        while drawing to set the direction and module easier ?

                        Here a picture :Sculpt_idea.png

                        MALAISE 👍 👍

                        La Connaissance n'a de valeur que partagée

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                        • B Offline
                          Ben Ritter
                          last edited by

                          BTM,

                          What you and others do, not only to create these Rubies, but to share them, is indescribable to me.

                          I am grateful.

                          I know that this plugin will be so very useful for all that I do in SU. I hope to honor your skills in that endeavor, as well as the many other useful plugins created by very generous people, like you, who are part of the SU family.

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                          • A Offline
                            a4chitect
                            last edited by

                            BTM - respect! and thanks for this.
                            I suggest not to bother too much with incorporating symmetrical push-pull but rather

                            allow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)

                            or

                            allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop

                            wish you lot of endurance
                            illustrating the planar locking of edges

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              I agree that locking edges would be HUGE! +1 on that request.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • B Offline
                                BTM
                                last edited by

                                @chris fullmer said:

                                I agree that locking edges would be HUGE! +1 on that request.

                                Chris

                                I'll work on a 'lock edges to plane' script then 😄

                                Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
                                Smudging in a circle near a bump.

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                                  Thanks,
                                  mitcorb

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • B Offline
                                    BTM
                                    last edited by

                                    @mitcorb said:

                                    I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                                    Thanks,
                                    mitcorb

                                    I know a few tricks.

                                    1. Size really shouldn't make a difference at ALL, except for if it's so small sketchup isn't able to make faces.

                                    2. Complexity can vary. As I mentioned in the gallery, that sculpted gargoyle has over 50000 faces. The tools can run slow, but still no real lag. Also; when dealing with complex models, GROUP THE PART YOU'RE SCULPTING FOR FASTER PERFORMANCE. Or make it a component. So if you have a house model, and are making a sculpture in the front, group it first, then sculpt.

                                    3. When dealing with a detailed mesh, it's best to set the soft radius type to linear when doing smaller details, as it seems to run somewhat faster. For large details on anything, s-curve is better, because it is more rounded.

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                                    • gillesG Offline
                                      gilles
                                      last edited by

                                      bravo for this plugin!

                                      it would great if we could choose a different radius for each tool and arrow keys to constrain to axes.

                                      encore bravo!

                                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                                        Best Wishes,
                                        mitcorb

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • B Offline
                                          BTM
                                          last edited by

                                          @mitcorb said:

                                          Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                                          Best Wishes,
                                          mitcorb

                                          Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                                          Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            @unknownuser said:

                                            Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                                            Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

                                            Well--go ahead with your bad self!!!!! That is the spirit. 😍

                                            I take the slow, deliberate approach in my aimless wandering.

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