[CityGen] Procedural City Structure
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FYI, Modular and Procedural system for City generation:
http://www.proceduralcity.com/Cheers,
- Diego -
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Distroy Sim City

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Thanks for the link, that looks like interesting reading.
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I think we should make a sticky post with list of related links and inspiration.
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That does look really good. Thanks for that Diego. Good to see your around!
Chris
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Hi all.-
"cityengine 2009" from Procedural is really a good program, but look at Pixelactive's "Cityscape 1.7"(http://pixelactive3d.com/) , is more easy to use and espectacular in its results.
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Hi all.-
"cityengine 2009" from Procedural is really a good program, but look at Pixelactive's "Cityscape 1.7"(http://pixelactive3d.com/) , is more easy to use and espectacular in its results.
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@tug said:
Hi all.-
"cityengine 2009" from Procedural is really a good program, but look at Pixelactive's "Cityscape 1.7"(http://pixelactive3d.com/) , is more easy to use and espectacular in its results.
Seems very awesome and well made, but still... 19000$!?
some of those tools are similar to what can be found in some games and others in 3d modellers but even combined they don't make 19 000$. -
@marian said:
but still... 19000$!?
I don't think that is too expensive for what it is doing and how is doing (realtime modifications). try to license the parts of the technology from other games/3d modelers and integrate them or try to implement that from scratch and it will cost you a lot more than 19k.
also it is not a program for every Joe user to play with

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