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    Render challenge - water caustics

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    • majidM
      majid
      last edited by

      @dale said:

      Well not totally satisfied yet, but though I'd post the progression.
      Kerkythea
      Water Surface is thin glass, IOR 1.33, color changed to blueish, Perlin Noise Fresnel added

      Rendered with Preset 09 Photon Caustics Medium

      if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
      http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
      also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
      also u may have your camera , just below water surface πŸ˜‰ ( give it a try πŸ‘ )

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • RichardR
        Richard
        last edited by

        Hey those modo images are amazing!

        Maxwell - faked!

        http://img23.imageshack.us/img23/8108/typicalunitsdraftimage7.jpg

        http://img177.imageshack.us/img177/3204/70225399bt6.jpg

        Maxwell night - faked! 5 min test render! Needed longer!

        http://img185.imageshack.us/img185/485/pooltq6.jpg

        BUILTBRAND.COM.AU

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        • majidM
          majid
          last edited by

          here are other renderes from differenr scene.. it seems that KT has good caustics handling , but the water material , doesn't let that the caustics be seen from top view ...


          temp_bipt e.jpg


          from below water view

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • F
            Fred
            last edited by

            I tried something to.

            http://img3.imageshack.us/img3/4258/waterf.png

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            • daleD
              dale
              last edited by

              @majid said:

              if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
              http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
              also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
              also u may have your camera , just below water surface πŸ˜‰ ( give it a try πŸ‘ )

              Thanks majid
              I hope to get time to try this. I do have, and use your waterpack quite often, (thanks for that), but when I try these challenges I like to try to do them from scratch to try and understand some of the principles, and controls and their variables. It also makes me go through some of the tips, tricks, and tutorials on the Kerkythea forum site, from which I always learn.
              Thanks for the help.

              Just monkeying around....like Monsanto

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              • olisheaO
                olishea
                last edited by

                solo....how did u fake the podium caustics?

                oli

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                • soloS
                  solo
                  last edited by

                  Oliver, it's done with a light and a caustic pattern overlaid onto a texture in PS, actually very simple. Now with blurred reflections and bump mapping it can be done even better.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • olisheaO
                    olishea
                    last edited by

                    thanks for the reply pete

                    oli

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                    • daleD
                      dale
                      last edited by

                      another attempt


                      caustics 5.jpg

                      Just monkeying around....like Monsanto

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                      • S
                        sepo
                        last edited by

                        Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

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                        • RichardR
                          Richard
                          last edited by

                          @sepo said:

                          Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

                          Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!

                          http://img193.imageshack.us/img193/5108/striptimberpanelling.jpg

                          BUILTBRAND.COM.AU

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                          • S
                            sepo
                            last edited by

                            LOL...I am using one made from the photo taken from the project I designed (self referencing πŸ˜‰ )

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                            • D
                              dtrarch
                              last edited by

                              Here is a KT photon mapped quick render
                              Lots of water features too.
                              LM Art&Music vu @ pool-02.jpg
                              dtr

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                              • J
                                jmmad
                                last edited by

                                Hi, here is my try using v-ray with GI sun.
                                caustics test.jpg
                                I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0

                                I used as primary engine Irradiance Map
                                And second engine deterministic Monte Carlo GI

                                Caustics On
                                Max Photons 100 Multiplier 300 search distance 5,0

                                Environment
                                GI: Sky, Sunlight,
                                Photon Emit Distance 100000
                                Caustic Subdivs 10000

                                Get Upa !

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                                • G
                                  guagab
                                  last edited by

                                  @21d said:

                                  this is my try....it's a simple box, with a flat rect. geo.
                                  sent to modo401....textured and rendered

                                  hello can i know how you did the water. im an paris architects and realy i need for a project. tnk a lot

                                  gabriele

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                                  • B
                                    Brighter3D
                                    last edited by

                                    brighter3d PRO 2.0 (not yet available).
                                    Model from previous rendering competition (a bit cut).

                                    True caustics.

                                    Settings:
                                    Caustics:10
                                    Adjust lighting: caustics = 8.90, rest = 0.0
                                    Sun samples: 64
                                    Sky samples: 781
                                    HDR map only as a backround

                                    Overall time: 128 seconds


                                    caustics127.png

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