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    Sketchyphysics Class

    Scheduled Pinned Locked Moved SketchyPhysics
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    • N Offline
      NorviewsVeteran
      last edited by

      My computer & game design teacher and robotics coach (all the same guy) convinced me (signed me up) to teach a sketchyphysics class/ workshop and I wanted some input about what I should teach, since SP has become more of a community than a program anymore.

      Stuff about SketchUp in general, too, like the 3D Warehouse. Unfortunately, as of right now it looks like SP3 is not a guarantee on the 'student' computers.

      //anyone else find it odd that on the sketchup forum, the word 'sketchup' still gets caught by spell check?

      ```
      //This_Is_All(I)+=Know()About.Code;
      ```

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      • H Offline
        hobbnob
        last edited by

        i'm guessing start with the basic stuff, like connecting joints and collision meshes

        My WIP Thread:Here

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        • P Offline
          Physicsguy1
          last edited by

          Scripting is something to teach.

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          • W Offline
            Wacov
            last edited by

            Start with extreme basics... like grouping geometry, setting the shape and state, and draging items around. Then build up to joints, then controllers, and move on from there.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • C Offline
              CPhillips
              last edited by

              Agreed about starting with the basics. That seems to be what trips most users up.

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              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                Hard to tell what to start with without knowing the skill level of the people you are teaching. If beginners, then basic grouping etc.. as Wacov said; then add basic coding and get as far as you can with that. Just what Wacov said plus basic coding is a weeks worth of class alone!

                Wish I could be there for the coding part of it...

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