Sketchyphysics Class
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My computer & game design teacher and robotics coach (all the same guy) convinced me (signed me up) to teach a sketchyphysics class/ workshop and I wanted some input about what I should teach, since SP has become more of a community than a program anymore.
Stuff about SketchUp in general, too, like the 3D Warehouse. Unfortunately, as of right now it looks like SP3 is not a guarantee on the 'student' computers.
//anyone else find it odd that on the sketchup forum, the word 'sketchup' still gets caught by spell check?
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i'm guessing start with the basic stuff, like connecting joints and collision meshes
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Scripting is something to teach.
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Start with extreme basics... like grouping geometry, setting the shape and state, and draging items around. Then build up to joints, then controllers, and move on from there.
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Agreed about starting with the basics. That seems to be what trips most users up.
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Hard to tell what to start with without knowing the skill level of the people you are teaching. If beginners, then basic grouping etc.. as Wacov said; then add basic coding and get as far as you can with that. Just what Wacov said plus basic coding is a weeks worth of class alone!
Wish I could be there for the coding part of it...
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