Coded accel and damp
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Ive been experimenting with brakes and thought the easiest way to do so would be to make a hinge with damo that changes throughout the simulation whenever i press a button. For example when i hold space damp=100 and when space=0 damp also=0. Anyone know a working code that will do the trick
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I don't think there's any way to do that yet. You'll have to wait till spIV.
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Next version, you might be able to connect the wheel to the car with a fixed joint when space is pressed, and delete it when you let go.
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@wacov said:
Next version, you might be able to connect the wheel to the car with a fixed joint when space is pressed, and delete it when you let go.
But then if i deleted it i wouldnt be able to get it back would i?
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Joints can be made dynamically next version. So, when space is pressed, you create it. Then, when you let go, it breaks. It really wouldn't be that hard, from what I've seen.
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@wacov said:
Joints can be made dynamically next version. So, when space is pressed, you create it. Then, when you let go, it breaks. It really wouldn't be that hard, from what I've seen.
Im gonna have to find something else until then i guess. I wonder if the old ignore and drive motor system would create some sort of braking force or be made rigged to a accelerometer or something. Hmm.
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yo ucoudl just make a clutch system you kwno
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Cant do it with the current version. In the next version you should (I havent actually done it yet) be able to adjust any of the parameters on a joint and then that kind of braking would be possible.
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