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    Coded accel and damp

    Scheduled Pinned Locked Moved SketchyPhysics
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    • S Offline
      Sgt.A.Johnson
      last edited by

      Ive been experimenting with brakes and thought the easiest way to do so would be to make a hinge with damo that changes throughout the simulation whenever i press a button. For example when i hold space damp=100 and when space=0 damp also=0. Anyone know a working code that will do the trick

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      • P Offline
        phy
        last edited by

        I don't think there's any way to do that yet. You'll have to wait till spIV.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • W Offline
          Wacov
          last edited by

          Next version, you might be able to connect the wheel to the car with a fixed joint when space is pressed, and delete it when you let go.

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • S Offline
            Sgt.A.Johnson
            last edited by

            @wacov said:

            Next version, you might be able to connect the wheel to the car with a fixed joint when space is pressed, and delete it when you let go.

            But then if i deleted it i wouldnt be able to get it back would i?

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            • W Offline
              Wacov
              last edited by

              Joints can be made dynamically next version. So, when space is pressed, you create it. Then, when you let go, it breaks. It really wouldn't be that hard, from what I've seen.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • S Offline
                Sgt.A.Johnson
                last edited by

                @wacov said:

                Joints can be made dynamically next version. So, when space is pressed, you create it. Then, when you let go, it breaks. It really wouldn't be that hard, from what I've seen.

                Im gonna have to find something else until then i guess. I wonder if the old ignore and drive motor system would create some sort of braking force or be made rigged to a accelerometer or something. Hmm.

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                • H Offline
                  hobbnob
                  last edited by

                  yo ucoudl just make a clutch system you kwno

                  My WIP Thread:Here

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                  • C Offline
                    CPhillips
                    last edited by

                    Cant do it with the current version. In the next version you should (I havent actually done it yet) be able to adjust any of the parameters on a joint and then that kind of braking would be possible.

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