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Coded accel and damp

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  • S Offline
    Sgt.A.Johnson
    last edited by 13 Jun 2009, 21:31

    Ive been experimenting with brakes and thought the easiest way to do so would be to make a hinge with damo that changes throughout the simulation whenever i press a button. For example when i hold space damp=100 and when space=0 damp also=0. Anyone know a working code that will do the trick

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    • P Offline
      phy
      last edited by 14 Jun 2009, 01:28

      I don't think there's any way to do that yet. You'll have to wait till spIV.

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • W Offline
        Wacov
        last edited by 14 Jun 2009, 06:46

        Next version, you might be able to connect the wheel to the car with a fixed joint when space is pressed, and delete it when you let go.

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • S Offline
          Sgt.A.Johnson
          last edited by 14 Jun 2009, 08:34

          @wacov said:

          Next version, you might be able to connect the wheel to the car with a fixed joint when space is pressed, and delete it when you let go.

          But then if i deleted it i wouldnt be able to get it back would i?

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          • W Offline
            Wacov
            last edited by 14 Jun 2009, 12:39

            Joints can be made dynamically next version. So, when space is pressed, you create it. Then, when you let go, it breaks. It really wouldn't be that hard, from what I've seen.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • S Offline
              Sgt.A.Johnson
              last edited by 14 Jun 2009, 12:43

              @wacov said:

              Joints can be made dynamically next version. So, when space is pressed, you create it. Then, when you let go, it breaks. It really wouldn't be that hard, from what I've seen.

              Im gonna have to find something else until then i guess. I wonder if the old ignore and drive motor system would create some sort of braking force or be made rigged to a accelerometer or something. Hmm.

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              • H Offline
                hobbnob
                last edited by 14 Jun 2009, 14:15

                yo ucoudl just make a clutch system you kwno

                My WIP Thread:Here

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                • C Offline
                  CPhillips
                  last edited by 16 Jun 2009, 04:28

                  Cant do it with the current version. In the next version you should (I havent actually done it yet) be able to adjust any of the parameters on a joint and then that kind of braking would be possible.

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