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    • StinkieS Offline
      Stinkie
      last edited by

      @marked001 said:

      not sure i love the green background

      Hmm ... I do think you may have a point there. I'll look into into it. Thanks!

      @smokinbakin said:

      Not very noisy for Indigo.

      My electricity bill may explain a lot. 😄

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      • RichardR Offline
        Richard
        last edited by

        I like both mate! They almost have an illustrated feel! I think that both with a subtle pencil or charcol filter in PS would be convincing!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • R Offline
          Roger
          last edited by

          Very enigmatic. It is like an artboard model that is taking up too much space in the cubicle and was put just outside the wall on a friday night before everyone left the office and turned off the lights.

          And what was your purpose in the wall tight behind the model and the dusk like green lighting. You don't have to have a purpose, but if you have one I would like to understand your thought process.

          http://www.azcreative.com

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          • StinkieS Offline
            Stinkie
            last edited by

            @richard said:

            I think that both with a subtle pencil or charcol filter in PS would be convincing!

            Hmmm ... can't do that. I mustn't violate Stinkie's Reinheitsgebot: Thou shalt not use texture maps, and thou shalt most certainly not postprocess your images other than to tweak their colours and/or tonality.

            @roger said:

            And what was your purpose in the wall tight behind the model and the dusk like green lighting. You don't have to have a purpose, but if you have one I would like to understand your thought process.

            My sole purpose is to produce images that I find pretty. The wall is there because I think it looks good.

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            • K Offline
              kwistenbiebel
              last edited by

              Powerful and yet alienating.
              Buildings are machines for people, yet these images suggest a total lack of human interaction. Striking!
              This is going somewhere Stinkie. Nice to see continuity in your work.

              Are you using a proportional system in your image compositions?

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              • olisheaO Offline
                olishea
                last edited by

                very dramatic there stinkie, looks like a 1950s scale model (can imagine a smokey room full of architects stood around scrutinising the design haha) 👍

                [edit] i like the second image best

                oli

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                • EdsonE Offline
                  Edson
                  last edited by

                  the first one looks like The Economist building by the Smithsons. you are perfecting your grayscale style!

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • olisheaO Offline
                    olishea
                    last edited by

                    good spot there edson. striking resemblance

                    oli

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      You're right, Edson, it is the Economist Building, though I altered it a tad.

                      @kwistenbiebel said:

                      This is going somewhere Stinkie.

                      I bl**dy well hope so, considering the amount of time and money I've invested so far!

                      @kwistenbiebel said:

                      Are you using a proportional system in your image compositions?

                      No, I eyeball them.

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                      • R Offline
                        Roger
                        last edited by

                        @unknownuser said:

                        @richard said:

                        I think that both with a subtle pencil or charcol filter in PS would be convincing!

                        Hmmm ... can't do that. I mustn't violate Stinkie's Reinheitsgebot: Thou shalt not use texture maps, and thou shalt most certainly not postprocess your images other than to tweak their colours and/or tonality.

                        @roger said:

                        And what was your purpose in the wall tight behind the model and the dusk like green lighting. You don't have to have a purpose, but if you have one I would like to understand your thought process.

                        My sole purpose is to produce images that I find pretty. The wall is there because I think it looks good.

                        That is the answer I was hoping for and the same rational I use.

                        http://www.azcreative.com

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          @unknownuser said:

                          My only crit is bake time. I think some of my favorites from your past collection have been burned well beyond these.

                          The first one I feel has rendered long enough. I may even have violated my Reinheitsgebot and added noise to that one, I don't remember for sure. The second, however, could do with a little more rendering time. I was planning on tweaking the lighting in that one a bit anyway.

                          As for simplicity etc - not quite there, I think. My goal is to eventually exhibit stuff like this (yes ... I am that arrogant 💚 ), and I don't think I'll be able to achieve the sort of quality I want/need for that before a couple of more years have passed. I'd rather not 'get out there' with half-@ssed work.

                          In any case. Enough dreaming - gotta go bathe my kid. 😄

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                          • RichardR Offline
                            Richard
                            last edited by

                            @unknownuser said:

                            @richard said:

                            I think that both with a subtle pencil or charcol filter in PS would be convincing!

                            Hmmm ... can't do that. I mustn't violate Stinkie's Reinheitsgebot: Thou shalt not use texture maps, and thou shalt most certainly not postprocess your images other than to tweak their colours and/or tonality.

                            Not really suggesting that you try mate! I know I wouldn't!

                            I too like the second image, would love to see the fin pickup a bit more of the directional light with less ambient light.

                            What are you using for lighting? Sky dome with some light panels? Would love to see out of interest how your setting up these little projects of yours, maybe even a gallery of your works so far?

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              @richard said:

                              I too like the second image, would love to see the fin pickup a bit more of the directional light with less ambient light.

                              There's no ambient light in there, only an emitter. The lighting could do with some tweaking, though. I oughta get me a book on photographic lighting.

                              @richard said:

                              What are you using for lighting? Sky dome with some light panels?/quote]

                              Image 1: skydome

                              Image 2: emitter

                              @richard said:

                              Would love to see out of interest how your setting up these little projects of yours, maybe even a gallery of your works so far?

                              I just muck about until I end up with something I like, Richard! A gallery? Maybe in due time.

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