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    A challenge.

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    • boofredlayB Offline
      boofredlay
      last edited by

      I saw this at lunch so tried to make it real quick but did not succeed.
      I will try again soon but thought it might be fun to see who of you could make it and what techniques you might have used.
      (And for you smarty pants, I am not talking about the wood box 😎 )


      thumb-43.jpg

      http://www.coroflot.com/boofredlay

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      • P Offline
        princedragoncok
        last edited by

        Had a go, roughly there but made some schoolboy errors at the start. Fredo's bend tool and tradtional scale were the main tools used. Render done in LightUp!

        Hidden Line

        http://i346.photobucket.com/albums/p420/princedragoncok/comp6.jpg

        LightUp and line overlay - Direct Light Source (AO screen)

        http://i346.photobucket.com/albums/p420/princedragoncok/comp7.jpg

        Lightup, line overlay - AO

        http://i346.photobucket.com/albums/p420/princedragoncok/comp10.jpg

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        • boofredlayB Offline
          boofredlay
          last edited by

          Ooo, well done.

          http://www.coroflot.com/boofredlay

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          • M Offline
            MrWip
            last edited by

            A challenge... really good idea, but I end up spending two hour of work trying to figure out how to make that stuff look real, thanks for that 😄 !

            Skp + Atl
            Cardboard + camera...

            http://www.wip-archi.com

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            • boofredlayB Offline
              boofredlay
              last edited by

              Wow, great work MrWip!

              http://www.coroflot.com/boofredlay

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              • olisheaO Offline
                olishea
                last edited by

                nice work guys. lightup shadows look really nice btw.

                oli

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Well for someone who quotes himself in his signature you sure are sensitive 😄
                  The bends in yours get thicker as they move around the cylinder which is not true to the image. Plus it is no where near as smooth as MrWip's... if you truly want my opinion.

                  http://www.coroflot.com/boofredlay

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                  • M Offline
                    MrWip
                    last edited by

                    Thanks Boofredlay ! And sorry Coen... don't let the chalenge upseting you 😄 !

                    By the way, maybe a short explanation of the method could be good(about 99% ruby...)

                    • Top and bottom parts are done with a f-spline around a circle + a follow me and keep.

                    -Lateral elements are far more tricky, because there's a double curving in their drawing (in elevation).
                    So, in 2D : bezier curve + 7 time scale + adjustment to make it clean. Then extrude line + Joint push pull + bend.
                    This gives us a quarter of the complete shape so, 2 time symmetry, a quick Artlantis rendering and it's done!

                    http://www.wip-archi.com

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                    • P Offline
                      princedragoncok
                      last edited by

                      Hypershot render

                      http://i346.photobucket.com/albums/p420/princedragoncok/untitled11.jpg

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        No, I did not say anything because I did not see it worth commenting on. But since you asked I responded. MrWip's is spot on and I wanted to comment on that.

                        Truth be told I have tried to make this a couple times and have failed. So cheers to you Coen for making the shape look better than I have been able to. I plan to attempt this again soon. I am trying not to look at any methods used yet as I want to figure it out for myself. 😉

                        http://www.coroflot.com/boofredlay

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Wow you guys rock !
                          I wouldn't even know how to start ...

                          Mr. WIP, would you be so kind to make a little (video?) tutorial? I know it is asking a lot of effort but we can learn from people like you.

                          And indeed, Mr. WIP's version is closest to the original, although the others aren't bad at all 👍 .

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                          • M Offline
                            MrWip
                            last edited by

                            Hey kwistenbiebel, here is a rapid tutorial to explain a bit better how I've done that thing. It's directly the sketchup model (kind of safe paced tutorial..).
                            Besides, I'm not found of video tutorials, where there is, for me, too much loosing time between each action... I mean, do we really have to follow constently the mouse to understand an action ...?
                            I'm for good 'old school' slideshows, which also helps reducing the world bandwidth consumption (some are fighting to save snow bears, why not fighting for bandwith after all...)

                            Sketchup model tutorial

                            Also, by making the explanation, I've though of an other method, using more or less only sketchy FFD and bend... maybe someone could give it a try to see where it goes!

                            ... and by the way, I really like your Hypershot render princedragoncok,the DOF and the material quality are perfect (even if the white elements are a bit to "plastic" regarding to the real model)

                            http://www.wip-archi.com

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                            • P Offline
                              princedragoncok
                              last edited by

                              @unknownuser said:

                              ... and by the way, I really like your Hypershot render princedragoncok,the DOF and the material quality are perfect (even if the white elements are a bit to "plastic" regarding to the real model)

                              Thank you. and fair play for the tutorial 👍

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