sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Is it possible...

    Scheduled Pinned Locked Moved SketchyPhysics
    13 Posts 3 Posters 717 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      Physicsguy1
      last edited by

      if you have a sticky object, yes. look at the example:


      cool thing.skp

      1 Reply Last reply Reply Quote 0
      • W Offline
        Wacov
        last edited by

        That's pretty cool, but I've seen it before and won't do what I want πŸ˜„

        I'll probably be able to make this work, I know it's possible to draw lines from point to point. I just wonder if it'll make the faces, and how I can smooth them...

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

        1 Reply Last reply Reply Quote 0
        • C Offline
          CPhillips
          last edited by

          In theory it should be possible. But it really doesnt have much to do with SP. You would build it using the Sketchup Ruby API. But I warn you that skinning inst very easy. And doing vertex level operations (skinning) in Sketchup is really slow.

          1 Reply Last reply Reply Quote 0
          • W Offline
            Wacov
            last edited by

            The cloth is effectively a 3x3 grid... so, 18 polys. Think that'll run at a reasonable rate? (And could you direct me to a basic API tutorial? πŸ˜„ )

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

            1 Reply Last reply Reply Quote 0
            • C Offline
              CPhillips
              last edited by

              I dont know of a Sketchup Ruby API tutorial. Mostly I just look at examples. Here is the API:

              http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-classes.html

              You probably want to look at Entities, Face and Edge

              Here is how you add a face for example:

              
              Sketchup.active_model.entities.add_face([[0,0,0],[10,0,0],[10,10,0],[0,10,0]])
              
              1 Reply Last reply Reply Quote 0
              • P Offline
                Physicsguy1
                last edited by

                Woah!!! I never knew i could make a face during the simulation. is it possible to make a component out of the faces during the sim?

                1 Reply Last reply Reply Quote 0
                • C Offline
                  CPhillips
                  last edited by

                  
                  grp=Sketchup.active_model.entities.add_group
                  grp.entities.add_face([[0,0,0],[10,0,0],[10,10,0],[0,10,0]])
                  
                  

                  Here is how you can make a cube.

                  
                  grp=Sketchup.active_model.entities.add_group
                  face=grp.entities.add_face([[0,0,0],[10,0,0],[10,10,0],[0,10,0]])
                  face.pushpull(-10)
                  
                  
                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    Physicsguy1
                    last edited by

                    The only problem is that the objects created during the simulation are static until the next simulation.

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      Wacov
                      last edited by

                      I thought of that... it should be possible to make the geometry at the first frame, then move each point to the desired position every frame afterwards... but, well, I need to find out how πŸ˜„

                      (I don't really see the point of making a group, when you can just use emitters?)

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        Physicsguy1
                        last edited by

                        Wacov, I was able to create an endpoint editor. I was also wondering if there was a way to easily delete the extra faces created. Anybody have any suggestions?


                        node editing.skp

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CPhillips
                          last edited by

                          face=Sketchup.active_model.entities.add_face([[slider('X')*10,slider('Y')*10,0],[10,0,0],[10,10,0]])
                          face.back_material=[255,45,90]
                          face.erase!
                          

                          Maybe instead only create the face once and then move the points rather than recreating the face.

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            Physicsguy1
                            last edited by

                            I'm not sure how I would do that right now. Right now all I can do is set the desired position of the nodes and then press space to create the face.

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement