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    Is it possible...

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      ...to create very simple geometry on-the-fly, with no modifications to SP's code? What I mean is, say in my cloth model, you could draw lines between the pieces every frame, to create a face. Paint it with a material, smooth it, and you have seamless cloth!

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • P Offline
        Physicsguy1
        last edited by

        if you have a sticky object, yes. look at the example:


        cool thing.skp

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        • W Offline
          Wacov
          last edited by

          That's pretty cool, but I've seen it before and won't do what I want πŸ˜„

          I'll probably be able to make this work, I know it's possible to draw lines from point to point. I just wonder if it'll make the faces, and how I can smooth them...

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • C Offline
            CPhillips
            last edited by

            In theory it should be possible. But it really doesnt have much to do with SP. You would build it using the Sketchup Ruby API. But I warn you that skinning inst very easy. And doing vertex level operations (skinning) in Sketchup is really slow.

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            • W Offline
              Wacov
              last edited by

              The cloth is effectively a 3x3 grid... so, 18 polys. Think that'll run at a reasonable rate? (And could you direct me to a basic API tutorial? πŸ˜„ )

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by

                I dont know of a Sketchup Ruby API tutorial. Mostly I just look at examples. Here is the API:

                http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-classes.html

                You probably want to look at Entities, Face and Edge

                Here is how you add a face for example:

                
                Sketchup.active_model.entities.add_face([[0,0,0],[10,0,0],[10,10,0],[0,10,0]])
                
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                • P Offline
                  Physicsguy1
                  last edited by

                  Woah!!! I never knew i could make a face during the simulation. is it possible to make a component out of the faces during the sim?

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                  • C Offline
                    CPhillips
                    last edited by

                    
                    grp=Sketchup.active_model.entities.add_group
                    grp.entities.add_face([[0,0,0],[10,0,0],[10,10,0],[0,10,0]])
                    
                    

                    Here is how you can make a cube.

                    
                    grp=Sketchup.active_model.entities.add_group
                    face=grp.entities.add_face([[0,0,0],[10,0,0],[10,10,0],[0,10,0]])
                    face.pushpull(-10)
                    
                    
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                    • P Offline
                      Physicsguy1
                      last edited by

                      The only problem is that the objects created during the simulation are static until the next simulation.

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                      • W Offline
                        Wacov
                        last edited by

                        I thought of that... it should be possible to make the geometry at the first frame, then move each point to the desired position every frame afterwards... but, well, I need to find out how πŸ˜„

                        (I don't really see the point of making a group, when you can just use emitters?)

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • P Offline
                          Physicsguy1
                          last edited by

                          Wacov, I was able to create an endpoint editor. I was also wondering if there was a way to easily delete the extra faces created. Anybody have any suggestions?


                          node editing.skp

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                          • C Offline
                            CPhillips
                            last edited by

                            face=Sketchup.active_model.entities.add_face([[slider('X')*10,slider('Y')*10,0],[10,0,0],[10,10,0]])
                            face.back_material=[255,45,90]
                            face.erase!
                            

                            Maybe instead only create the face once and then move the points rather than recreating the face.

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                            • P Offline
                              Physicsguy1
                              last edited by

                              I'm not sure how I would do that right now. Right now all I can do is set the desired position of the nodes and then press space to create the face.

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