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Working on new scripting system.

Scheduled Pinned Locked Moved SketchyPhysics
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  • W Offline
    Wacov
    last edited by 28 May 2009, 20:17

    I'm optimisticly expecting improvements in Su's rendering, given the topics of the last survey... but that's just silly ol' me πŸ˜„ . Multi-core certainly seems to be expected, so maybe all's not lost

    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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    • P Offline
      Physicsguy1
      last edited by 1 Jun 2009, 05:59

      What is the script for the teleporter like?

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      • C Offline
        CPhillips
        last edited by 1 Jun 2009, 18:31

        @unknownuser said:

        What is the script for the teleporter like?

        
        setEvent("ontouch"){|toucher,speed,pos|
           if(toucher.name=="ball")
              toucher.teleport(toucher.position+[-500,0,0])
           end
        }
        

        When the object is touched by something named ball, teleport that object -500 in the X direction.

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        • W Offline
          Wacov
          last edited by 1 Jun 2009, 18:55

          Is the delete command just '.delete'? Could you give us a breakdown of all the attributes/methods attached to the curEvalGroup class in the next version (assuming that's where '.position' now comes from). Oh, and I was wondering, how do you loop a block of code in Ruby, within a single frame, until the target is acheived?

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • C Offline
            CPhillips
            last edited by 1 Jun 2009, 19:15

            You mean to delete a body? Its actually called "destroy". curEvalGroup will not be used in the new scripted field, its implied. Currently bodies have the following:

            magnetic/solid/static/frozen
            position/transformation
            getVelocity/setVelocity
            getTorque/setTorque
            teleport
            push
            copy
            destroy
            connect/attach
            split
            setEvent

            Body events are
            onStart/onEnd
            onTick
            onKey,onButton,onMouse
            onTouch,onTouching,onUnTouch

            Loops could potentially hang Sketchup. What are you trying to do exactly?

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            • W Offline
              Wacov
              last edited by 1 Jun 2009, 19:28

              The pathfinding algorithm needs to run through a loop of a series of steps to find the path. The loop ends when the target is added to the closed list OR there are no Nodes left on the open list. I could always stick in a failsafe to carry it over to the next frame after a certain number of loops... be aware I'm not actually doing anything right now, I'm waiting for the next version πŸ˜„. I've got plans that use the new features...

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by 2 Jun 2009, 02:23

                That doesnt sound like something you would want to do at runtime. Only when you actually move the nodes.

                I think your node system will be easier with the new scripting system.

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                • W Offline
                  Wacov
                  last edited by 2 Jun 2009, 08:59

                  I HAS to be at runtime... the basis of any AI system is dynamic pathfinding. It'll re-calculate a route every time the target changes... anyway, if it crashes, I'll try something else πŸ˜„
                  This explains it better that I can: http://www.policyalmanac.org/games/aStarTutorial.htm

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • P Offline
                    Physicsguy1
                    last edited by 3 Jun 2009, 23:24

                    Quick question for Chris Phillips: I saw one of the videos that you posted, that demonstrated the new joint-connect script. As I recall, the connection looked much stronger than the current joint connections. Is this true?

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                    • C Offline
                      CPhillips
                      last edited by 4 Jun 2009, 04:33

                      I havent changed anything to make joints stronger. In fact I have been spending a bunch of time trying to figure out how to make a weaker kind of joint. πŸ˜„

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                      • W Offline
                        Wacov
                        last edited by 13 Jun 2009, 17:10

                        Any news on release yet... nothing specific, but a couple of weeks? More that a month? Throw me a bone here πŸ˜„

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • C Offline
                          CPhillips
                          last edited by 16 Jun 2009, 04:26

                          I am sorry, I really dont know at this point. I am making good progress but so much of it is unfinished and during the summer the amount of time I can spend on it is limited. I might setup a closed beta so that you guys can start testing some of the new scripting features.

                          Lately I am working on doing the scripting interface in wxSU instead of webdialogs. That should make it a lot simpler to add new features. Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

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                          • B Offline
                            BTM
                            last edited by 16 Jun 2009, 10:53

                            @cphillips said:

                            Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

                            That's almost possible now; just move the joint fairly far away from the object that's attached to it.

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                            • W Offline
                              Wacov
                              last edited by 16 Jun 2009, 12:38

                              A closed beta would be great! I appreciate it's just you, working on this huge plugin... if it's done when it's done, that's fine by me πŸ˜„

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • P Offline
                                Physicsguy1
                                last edited by 20 Jun 2009, 06:34

                                Chris, can you tell us the new features that will be in the next release?

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                                • C Offline
                                  CPhillips
                                  last edited by 22 Jun 2009, 05:14

                                  Almost all of the new stuff is outlined in this thread. Mostly it is the new scripting system which should make a lot of new stuff possible.

                                  Beyond that there is the ability to set object density and maybe adjustments to how stiff some joints are.

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                                  • D Offline
                                    darkPhysics
                                    last edited by 22 Jun 2009, 13:34

                                    Can we get SP3 X April 6 even if it's not done? I'm pretty sure many of us here would like to see new features. Please, CPhillips.

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                                    • P Offline
                                      Physicsguy1
                                      last edited by 22 Jun 2009, 21:37

                                      We can't pressure him too much. This is a big project. Besides, we won't be getting it soon, because he is probably still debugging and working out all the little errors. We would probably just have what we have now,and a few of the new features, but with a whole lot of problems.

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                                      • C Offline
                                        CPhillips
                                        last edited by 23 Jun 2009, 04:47

                                        Sigh, I guess a little pressure is warranted. Its been a while since a release. Ill work on an interim release but no promises.

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                                        • P Offline
                                          Physicsguy1
                                          last edited by 23 Jun 2009, 04:51

                                          Thank you! I'm guessing most of the features outlined in this topic will be in it.

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