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    Working on new scripting system.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Is the delete command just '.delete'? Could you give us a breakdown of all the attributes/methods attached to the curEvalGroup class in the next version (assuming that's where '.position' now comes from). Oh, and I was wondering, how do you loop a block of code in Ruby, within a single frame, until the target is acheived?

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        CPhillips
        last edited by

        You mean to delete a body? Its actually called "destroy". curEvalGroup will not be used in the new scripted field, its implied. Currently bodies have the following:

        magnetic/solid/static/frozen
        position/transformation
        getVelocity/setVelocity
        getTorque/setTorque
        teleport
        push
        copy
        destroy
        connect/attach
        split
        setEvent

        Body events are
        onStart/onEnd
        onTick
        onKey,onButton,onMouse
        onTouch,onTouching,onUnTouch

        Loops could potentially hang Sketchup. What are you trying to do exactly?

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        • W Offline
          Wacov
          last edited by

          The pathfinding algorithm needs to run through a loop of a series of steps to find the path. The loop ends when the target is added to the closed list OR there are no Nodes left on the open list. I could always stick in a failsafe to carry it over to the next frame after a certain number of loops... be aware I'm not actually doing anything right now, I'm waiting for the next version πŸ˜„. I've got plans that use the new features...

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • C Offline
            CPhillips
            last edited by

            That doesnt sound like something you would want to do at runtime. Only when you actually move the nodes.

            I think your node system will be easier with the new scripting system.

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            • W Offline
              Wacov
              last edited by

              I HAS to be at runtime... the basis of any AI system is dynamic pathfinding. It'll re-calculate a route every time the target changes... anyway, if it crashes, I'll try something else πŸ˜„
              This explains it better that I can: http://www.policyalmanac.org/games/aStarTutorial.htm

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • P Offline
                Physicsguy1
                last edited by

                Quick question for Chris Phillips: I saw one of the videos that you posted, that demonstrated the new joint-connect script. As I recall, the connection looked much stronger than the current joint connections. Is this true?

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                • C Offline
                  CPhillips
                  last edited by

                  I havent changed anything to make joints stronger. In fact I have been spending a bunch of time trying to figure out how to make a weaker kind of joint. πŸ˜„

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                  • W Offline
                    Wacov
                    last edited by

                    Any news on release yet... nothing specific, but a couple of weeks? More that a month? Throw me a bone here πŸ˜„

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • C Offline
                      CPhillips
                      last edited by

                      I am sorry, I really dont know at this point. I am making good progress but so much of it is unfinished and during the summer the amount of time I can spend on it is limited. I might setup a closed beta so that you guys can start testing some of the new scripting features.

                      Lately I am working on doing the scripting interface in wxSU instead of webdialogs. That should make it a lot simpler to add new features. Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

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                      • B Offline
                        BTM
                        last edited by

                        @cphillips said:

                        Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

                        That's almost possible now; just move the joint fairly far away from the object that's attached to it.

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                        • W Offline
                          Wacov
                          last edited by

                          A closed beta would be great! I appreciate it's just you, working on this huge plugin... if it's done when it's done, that's fine by me πŸ˜„

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • P Offline
                            Physicsguy1
                            last edited by

                            Chris, can you tell us the new features that will be in the next release?

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                            • C Offline
                              CPhillips
                              last edited by

                              Almost all of the new stuff is outlined in this thread. Mostly it is the new scripting system which should make a lot of new stuff possible.

                              Beyond that there is the ability to set object density and maybe adjustments to how stiff some joints are.

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                              • D Offline
                                darkPhysics
                                last edited by

                                Can we get SP3 X April 6 even if it's not done? I'm pretty sure many of us here would like to see new features. Please, CPhillips.

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  We can't pressure him too much. This is a big project. Besides, we won't be getting it soon, because he is probably still debugging and working out all the little errors. We would probably just have what we have now,and a few of the new features, but with a whole lot of problems.

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Sigh, I guess a little pressure is warranted. Its been a while since a release. Ill work on an interim release but no promises.

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                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      Thank you! I'm guessing most of the features outlined in this topic will be in it.

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                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        I have a script problem.

                                        results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                        if results=["Motor"] then @@motor=1
                                        end
                                        
                                        

                                        . I can't figure it out. It might be related to Sketchyphysics. The motor that retrieves @@ motor will spin regardless of input. I can't control it!

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                                        • B Offline
                                          BTM
                                          last edited by

                                          @unknownuser said:

                                          I have a script problem.

                                          results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                          > if results=["Motor"] then @@motor=1
                                          > end
                                          > 
                                          

                                          . I can't figure it out. It might be related to Sketchyphysics. The motor that retrieves @@ motor will spin regardless of input. I can't control it!

                                          You put 'if results=["motor"]. it should be ==, not =. When you put =, it sets @@motor to 1. if you change it to ==, it will work properly.

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                            if results=="Motor" then @@motor=1;end
                                            if results=="Thruster" then @@thruster=1;end
                                            Still won't work.

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