[Plugin] Simple Loft alpha 0.1b -- UPDATED May-15-09
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Nice job, Chris!
Using Fred0's Polyline Segmentorit is a snap to make all the curve's have the same number of segments. [HINT: a collaboration ...]
Now if there was a way to handle closed curves... ??
In the attached I deleted one segment in each curve, then lofted. Since each curve is planar, maybe after the loft is applied, their-open ends could be "auto-stitched" and then smoothed with the initial lofted-surface?In this example the top-most contour's surface can't be closed. Anyway to make a "dome" from it by selecting it and expressing the "slope/bulge" of the dome by entering the number of segments?
Just some ideas to mull over.
Regards, John
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Hi Chris, I work on a Mac when I start SU6 I can read this
@unknownuser said:undefined method
select_tool' for nil:NilClassError Loading File clf_simple_loft_loader.rb undefined method
select_tool' for nil:NilClass
, and your plugin does not appears.
I have some other of your plugins working well, what could be wrong? -
Hi Gilles, I am not sure what the problem is. But the first thing that normally goes wrong is:
All the "splines" you use need to have the same segment count. So if the first has 10 segments, all the others also need 10. And so on. I realize its a pain, sorry. I have a fix in the works, but I have been unable to get it ready to post.
Also, the edges selected must not be connected to any faces.
If none of that works, you could also upload the model that you are trying to use it on and I'll look at it to see if I can see what is wrong. Thanks for trying it out!
Chris
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the problem is that the plugin does not appears in Chris Fullmer Tools.
I'd like to know if other mac user have the same issue. -
Thanks Chris! Looks lovely - can't wait to try it. Just for filling in the gaps in places, or for curtains as you showed. Should be handy.
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Dear Chris,
I take account of this Simple Loft for the first time. Wahoo! it is totally amazing: I love it!!! and will love it even much more in plenty of my futur works.
How are we going to call you: Master Chris; Dear Honoured Master Chris; Fullmeinstein ???
But we know your simplicity and kindness so we'll continue to call you "Dear friendly Chris"
+++ simonlebon
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I love the loft tool, but is there any way of giving lofted items depth? I design furniture and use the loft tool for creating complex chair backs. While loft gives me the contours I am looking for, it doesn't give me the thickness I am looking for.
Paul
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Dear Paul,
As a simple workaround, select the created surface and then copy and move. Stitch the edges to create the 'solid' surface.
Regards,
Bob -
What watkins said +1
You can maybe also try with JointPushPull plugin from the first surface created with Simple Loft ? -
wow wow wow
thatnk you bro to this pulg fprm long time I looking for about like this pulg
this winderful and your Tutorial is amazing
thank you again -
I don't understand why closed shapes wouldn't work...
[attachment=0:d559aw5a]<!-- ia0 -->Three Surfaces<!-- ia0 -->[/attachment:d559aw5a]
Except for the 3 surfaces. Which - is kinda cool.
Mark
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Heh, the only reason closed loops don't work is because how I programmed it. I need to determine a starting point, and then determine how to align the splines so that they will be connected efficiently. At the time, the best way I could think to get the script to work efficiently was to just use an endpoint, then match it up to its enarest endpoint in the next spline, and connect them like that.
I think I have it worked out how to do it better for the next round. Unfortunately, life has taken over and I am extremely busy with trying to secure a job, move my family, etc, etc.
But, hopefully sometime in the future I'll get back into my scripts and re-write them. This one is high on my list to get back to fixing up. Its a bit lame right now. Its sort of cool, but not really useful with all its eccentricities like no closed loops, splines have to have equal segments, etc. I'll get it working better in time...
Chris
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Hi, Chris:
I know you are busy.
This is just a heads up. Loft is not working at this time for me. Of course, I have acquired additional plugins since this one.
This is the Error message in the Ruby Console:
Error: #<NoMethodError: undefined methodall_connected' for nil:NilClass> C:/Program Files/Google/Google SketchUp 6/Plugins/clf_simple_loft/clf_simple_loft.rb:61:in
onLButtonUp'
C:/Program Files/Google/Google SketchUp 6/Plugins/clf_simple_loft/clf_simple_loft.rb:61I saw somewhere, you mentioned that Progressbar seems to be the common factor.
Best Regards,
mitcorb -
Another Great tool Chris. Thanks so much! It's . . .dare I say it?? SUPER!
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Just wondering if anyone has gotten this to work on SU7 Pro for Mac Version 10.5.7?
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I think it should work on a Mac Oscar. The #1 error is normally that you need to make sure that both lines have the same amount of segments. That and they can not be connected to any faces.
Its a bit picky on what it wants so that it will work.
If none of that helps, open the Ruby Console (Window > Ruby Console) and then try running the script. See if it sends any messages to the console. If it does, copy and paste them here and I'll see if I can get to the bottom of it,
Chris
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@unknownuser said:
Just wondering if anyone has gotten this to work on SU7 Pro for Mac Version 10.5.7?
I would like to know too, for me the plugin does not even appears.
SU6 OSX 4 -
THANKS FOR YOUR SUPERB RUBY!!!
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Great tool. I made the attached drapery (left side of fixture), an improvement over the previous ones (right side, and left of new drapery material) as I was able to pinch the row below the top (as it commonly is), and have the folds fall naturally. Thanks Chris.
Sorry about the dark render, didn't want to spend the time adjusting the lights. Anyone know if there is away to edit this surface? Can it be exploded?
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This tool is amazing. Definitely helped on some of my school projects. I do have one problem and dont know if its the tool or the system.
So I am on a mac. Leopard updated and all that.
I noticed that on starting sketchup, the red dot in the corner would indicate that the file had not yet been saved. Usually, this only happens when you actually start drawing. So, i removed all my plugins, downloaded sketchup fresh, and went back and added the plugins again one at a time. Found out that it was this tool that was causing sketchup to think that the file needed to be saved, even if nothing had been drawn. This wouldnt be a problem as i could just click "dont save," but doing that caused sketchup to crash every time.So thats my dilemma. Does it make sense? Am i the only one with this problem?
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