Inside-out transformation?
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Is there a transformation I can do on a tube Component that can turn it inside out?
I want to make a double-walled tube using the same Definition and need to flip one inside-out.

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Hmm, negative scaling? Will that do it?
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Bummer, not from my tests. I didn't get it to work with begative scaling.
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CAn't you just iterate over the faces and reverse them?
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Well, I thought I could do that too, but... instances don't have entities, so I'd have to change the Definition, which then changes all the other instances too, which is not what I want. I want that particular instance to be inside-out.
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I'm pretty sure the only way to effect an instance without effecting the definition is just the Transform. But that will just effect the instance as a whole. You can't reverse the faces (I don't think) without interacting with the actual geometry, thus changing the definition.
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