[Plugin] UV Toolkit
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To me it look like it's the direction of the second longest side in the triangles.
(Not the hypothenuse) -
@pixero said:
To me it look like it's the direction of the second longest side in the triangles.
(Not the hypothenuse)If that is the rule throughout everything you use it one, then that could work.
But note, you would not get seamless texture between each triangle, in any case. -
I know I'm coming in quite late on this thread but if I may comment anyway... just having some rather basic adjustments to the texture position on multiple selections would be a real time saver for me. There are many situations where I find I must first snap the red pin to a corner before I do a rotate and when I'm in that situation it almost always involves repeating the task. For example, take a model of a street intersection and the task at hand is to texture the gutter. The texture shows some moisture that should be closest to the curb. For every face, from the straight street thru all four curves of the intersection, each face in the gutter has to have the edge of the texture that's "moist" moved up against the curb. Same for the curb, the texture has to have the "moist" pixels down next to the gutter. That's a red-pin snap-to-corner for every face and a rotate for many.
So for me, doing a select some faces and do a snap-red-pin-to-lower left vertex, and a select some faces and do a rotate-texture-90d to would turn an ordeal into a 10 second event.
I find I often have the same sorts of problems texturing and set of radial oriented faces -- you need to get the red pin moved to a corner vertex before rotating to align the texture on the axis of the edges originating at the center point.
From such a basic beginning perhaps there might spring a more sophisticated tool but wanting the perfect shouldn't prevent the creation of the good-enough-for-now.
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THOM YOU DID IT!
You solved my problem!(for now)
Expect a crate full of "cookies*" by your door soon(if I could find a way, don't be disappointed though)
*Cookies can be substituted for beer, remember?
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It is being developed yes. For the last six months I focused on Vertex Tools, but I am now back on my other projects. Can't give any estimate on when, but the new version should be of significant improvement.
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@thomthom said:
It is being developed yes. For the last six months I focused on Vertex Tools, but I am now back on my other projects. Can't give any estimate on when, but the new version should be of significant improvement.
That's great to hear!
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You know, Thom, that I am obsessed with this tool so do not get distracted with every silly component comparison plugin!
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I need to make my plugins TimeWare - as I really need more Time.
UV Tools are high up on the list. Hope to get something to show soon. But it does compete with the component comparison plugin as I need that for my work.
I have so many plugin ideas - that I think I need to release them in stages. (I get all too easily carried away and start on big packages.) Focus on one feature, then release, then add the next and so on.
I should probably change my sig from "SketchUp Monkey" to "Plugin Monkey" oook!
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Thank you
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Great work Thom! I just clocked this plug. Thx!
Tom
(who was actually christened "Thom" too- but that would get far too complicated here! )
You deserve some beer for this...
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@tfdesign said:
You deserve some beer for this...
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Finally wrapped my head around this plugin and its genius. Its saving me an amazing amount of time, thanks thomthom
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New Version - 2.0.0
See first post!
http://forums.sketchucation.com/viewtopic.php?f=323&t=18992#p155759 -
Hey, ThomThom:
Excellent video! Excellent Plugin! Excellent update! -
@mitcorb said:
Excellent video! Excellent Plugin! Excellent update!
You now, Thom, this is one of my favourite plugins! Thanks fo the updtae!
One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???).
Do I need to remove the previous version or will I (also) end up with two toolsets? -
@gaieus said:
One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???).
Do I need to remove the previous version or will I (also) end up with two toolsets?You'll have to remove v1 as v2 doesn't overwrite v1. Both can co-exist - but there'd be no point.
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@gaieus said:
One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???).
Do I need to remove the previous version or will I (also) end up with two toolsets?Ahah! Thou tries to trix me!
That was "TT Toolkit" you saw - just a little snippet of WIP code. Not related to UV Toolkit. -
Ah, okay. My eyes are not the best since they have been replaced...
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...so is my brain...
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