Some new Renders..
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silver, these are beautiful. U always blow me away with the scale of your projects and amount of details that go into them. Bravo, my friend. And my I apologize if this is a repeat question, by may I ask where you got those trees? Keep it up man, we all love seeing your work.
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@unknownuser said:
@utiler said:
By the way, georgous kid, Free Agent!!! reminds me of my little angel a few years ago... [yes, with the cow in the back ground as well!!!]
thank you, my little monster ... they grow up so quick
sure do.
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Such a FAN
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@unknownuser said:
OMG!!!such a realistic pics with Su,can't belive it!
Mr.Sylver Shadow,can you tell us how you make a roof with fur in the last pics?I really like it! -
the roof was build as a single plane, then used joint push pull to give it depth.
Then i just dumped a projected texture over it, used these ones from this sitehttp://www.cgtextures.com/texview.php?id=7528&PHPSESSID=8c15e745d9e197588c9c3888de8869cb
and then for the edge i photoshopped it really quickly using a stamp tool with a round pointy brush for a brush stamp.
That was pretty much that.
Luckily it did not deform the texture too much when i did the projected texture. -
thanks you for quick tut,it's very helpful for me
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all rendder are verry nice, also trees are excelent silver!!!! from where did you got 3d ones ( not 2d palms...)
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I have no words to tell you, incredible, very nice job...
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I think I already said it, but the way you blend people in the renders is absolutely in-cre-di-ble. Wish I had the time to do the research for the perfect image each time!!!
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Amazing and inspiring renders!!!
Yourself and Freeagent are setting the benchmark higher every time!
I always use yours and freeagent's images as a reference when tying
to do my exterior shotsSilly question but how does sketchup handle such a large model with textures?
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Hi there, thanx, not too many textures were used creating these renders. To be honest sketchup can take a nice punch on poly, but do suffer on the texture side and makes it really slow as your model gets bigger. The first model, with the weird columns were giving problems on the rendering side so i got more ram for my 32 bit machine, and it held up ok for the renderings. I do not have that powerful machine at the office neither at home, (office = quad core with 4 gig ram 32 bit windows. Home 3.4 core due pro with 2 gig ram) But there is always a fear...is this model too big, will it render, what if it does not render, what do i change. I usually go back to my textures and export them to a file, and then check for abnormal size and dimension, and change that first and try again till it do render.
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Hi Silvershadow,
Thanks for the quick reply, one more silly question;
what would you consider too large for a texture or
what is your average size?also did you happen to do the rendering for a winery project
in Sommerset West called False Bay Vineyards? -
No sorry didn't do that project
I usually use 1250x1250 as a max size texture, if my textures give problems to render
Vray can manage bigger textures...but sometimes do run into trouble when the model gets bigger. So id say 1250x1250 is probably quite safe -
hi silver shadow, thank you so so much for all your great inspiring works! i just stumbled upon your eye candy posts(WOW!!!!) and then this one!! not sure if you are still check this post but i have a question for you- how did you do the cascade water feature in the first project? thank you so much again for all your previous tutorials. i just started SU and i'm already so inspired by people like you!!!!!!!!
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wow very good job
its pleasure to ur work...
should i call U Mr.Perfecto -
I'm trying to get a nice reed texture like yours in the model, so I downloaded it from cgtextures. here's a quick try
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hi silvershadow, thank you sooo much for all your amazing works and great tutorials on so many of your threads!!! i wonder if you could share with us some tips on how you did the forground sandy beach and background images in photoshop. they look so seamless!!! i felt the same when i saw freeagent's bush lodge with the dry grassland foreground. you guys inspire me to learn more about post processing! thanks again!
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thanx, sorry for the missing images. (Stupid photo bucket errors)
The thing i sometimes do and usually work well is say for the sand or grass, render your model with a flat color, like sandish for sand or greenish for grass. Then in photoshop drop a image over that grass or sand, and say it should be overlay or any of those that suit your needs. and use an eraser to control areas. -
thank u !!
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The original images have been deleted by photobucket.
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