Just playing with sketch up and podium
-
ok here is a photoshoped image, not completed , just using smart sharpen on forground areas, smart blur and surface blur on the backgrounds on a seperate layer.
-
hey solo, thanks for your comment
-
How DID you make the random scatter of pieces? Same question as Solo's, was SketchyPhysics involved?
-
im working on the wall at the back at the moment to make hole with peice broke open as its fallen through it , for this im using the sandbox to get the shape then deleting parts to show howthe object has broken through it, hope this helps you out.
-
no sketchy physics , i used a plug in caled grow and it copys a shape you make in x y z dirctions with rotations. i did this then manualy moved them to make them look non generated.
-
Not more joyful like this?
Image by Kev_N
-
ye looks nice, colours look very nice there, im yet to play with the colours as yet just got form and simple colours at mo, but def the way to proceed
-
hey thanks for the PS link will take a look in a few.
-
@kev_n said:
im working on the wall at the back at the moment to make hole with peice broke open as its fallen through it , for this im using the sandbox to get the shape then deleting parts to show howthe object has broken through it, hope this helps you out.
...So you're doing something a bit like this?
If so, components put to "cut hole" are very useful, if you want to make multiple similar holes. I don't know how helpful that advice is, but i felt like saying it anyways -
yep thats what im doing at mo just testing it out at the moment.
below is my version, but i think having the parts falling in the previous image look better and allows the mind to think where its falling from, with the whole it leaves nothing to the imagination
-
@unknownuser said:
I think it is a cool explosion....can't wait to see the ps version....wondering what you have in mind for it.....cheers! Welcome!
here is a PS render modelhead. there is more to do tho, like focus and sharpness maybe specs of debree.
i do wana add a water level as if its fell into water, thats the next step, any hints and tips how to get realistic water ? thankyou all for yout time on this btw been much help so far
-
-
Hi Kev...make me proud! I am very glad you are posting here.
BTW you should post this on Podium forum as well -
sure thing
-
@solo said:
hey solo, im just cooking a version of water and ths design, shll post as soon as it is done, i was having problems with small triangles being visable in the final render as grey triangles. i have moved my lighting at a different angle as im thinking its a refection from the squares placed around it, we shall see what happens
Advertisement