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    Just playing with sketch up and podium

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    • K Offline
      kev_N
      last edited by

      hey, thanks for the comments, and with regards to the photoshop version im looking to capture the speed and camera focus πŸ˜„ do you have any tips on how to focus the forground and blur out the background? i have a rough idea and am playing around with filters at the moment and overlays?

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      • soloS Offline
        solo
        last edited by

        Very cool Kev, looks like a sketchy physics explosion.

        and welcome to SCF.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kev_N
          last edited by

          ok here is a photoshoped image, not completed , just using smart sharpen on forground areas, smart blur and surface blur on the backgrounds on a seperate layer. πŸ˜„
          Smart sharpen,blur, and surface blur on different layers

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          • K Offline
            kev_N
            last edited by

            hey solo, thanks for your comment πŸ˜„

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            • B Offline
              BTM
              last edited by

              How DID you make the random scatter of pieces? Same question as Solo's, was SketchyPhysics involved?

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              • K Offline
                kev_N
                last edited by

                im working on the wall at the back at the moment to make hole with peice broke open as its fallen through it , for this im using the sandbox to get the shape then deleting parts to show howthe object has broken through it, hope this helps you out. πŸ˜„

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                • K Offline
                  kev_N
                  last edited by

                  no sketchy physics , i used a plug in caled grow and it copys a shape you make in x y z dirctions with rotations. i did this then manualy moved them to make them look non generated.

                  πŸ˜„

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                  • pilouP Offline
                    pilou
                    last edited by

                    Not more joyful like this? πŸ˜‰
                    Image by Kev_N


                    joyous.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • K Offline
                      kev_N
                      last edited by

                      ye looks nice, colours look very nice there, im yet to play with the colours as yet just got form and simple colours at mo, but def the way to proceed πŸ˜„

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                      • K Offline
                        kev_N
                        last edited by

                        hey thanks for the PS link will take a look in a few.

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                        • B Offline
                          BTM
                          last edited by

                          @kev_n said:

                          im working on the wall at the back at the moment to make hole with peice broke open as its fallen through it , for this im using the sandbox to get the shape then deleting parts to show howthe object has broken through it, hope this helps you out. πŸ˜„

                          ...So you're doing something a bit like this?
                          These hole aren't that great, it's just an example.
                          If so, components put to "cut hole" are very useful, if you want to make multiple similar holes. I don't know how helpful that advice is, but i felt like saying it anyways πŸ˜„

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                          • K Offline
                            kev_N
                            last edited by

                            yep thats what im doing at mo just testing it out at the moment. πŸ˜„

                            below is my version, but i think having the parts falling in the previous image look better and allows the mind to think where its falling from, with the whole it leaves nothing to the imagination

                            I feel it detracts from the focus of object falling through

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                            • K Offline
                              kev_N
                              last edited by

                              @unknownuser said:

                              I think it is a cool explosion....can't wait to see the ps version....wondering what you have in mind for it.....cheers! Welcome!

                              here is a PS render modelhead. there is more to do tho, like focus and sharpness maybe specs of debree.

                              i do wana add a water level as if its fell into water, thats the next step, any hints and tips how to get realistic water ? thankyou all for yout time on this btw been much help so far

                              smart sharp and blur green.jpg

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                              • soloS Offline
                                solo
                                last edited by

                                301 Moved Permanently

                                favicon

                                (www.sketchucation.com)

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • S Offline
                                  sepo
                                  last edited by

                                  Hi Kev...make me proud! πŸ˜‰ I am very glad you are posting here. πŸ‘
                                  BTW you should post this on Podium forum as well

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                                  • K Offline
                                    kev_N
                                    last edited by

                                    sure thing πŸ˜„

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                                    • K Offline
                                      kev_N
                                      last edited by

                                      @solo said:

                                      301 Moved Permanently

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                                      (www.sketchucation.com)

                                      hey solo, im just cooking a version of water and ths design, shll post as soon as it is done, i was having problems with small triangles being visable in the final render as grey triangles. i have moved my lighting at a different angle as im thinking its a refection from the squares placed around it, we shall see what happens πŸ˜„

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