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    Candle render Challenge (all render engines)

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    • soloS 離線
      solo
      最後由 編輯

      As suggested by Earthmover.

      Model your own candle and light it up using any technique neccesary, lets see what y'all can come up with.
      I guess realism is key, so minute details like flame, shadow, wax, sub surface scattering, molten wax, etc are important.

      Have fun.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS 離線
        solo
        最後由 編輯

        Here is an old render I did using Podium version 1.0 (better results can be optained with version 1.6)

        http://img459.imageshack.us/img459/7761/2007080205561011m38sedilb5.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • J 離線
          jhagan421
          最後由 編輯

          Another oldie. I believe Podium 1.4


          20071212010257_11m42sx.jpg

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          • holmes1977H 離線
            holmes1977
            最後由 編輯

            OH how far podium has come since then.

            Solo I love how you added diffenition to that paving texture before Podium introduced bumpmap. Brilliant

            Still.... for how long ago you did that the flame looks pretty good.

            Exaggeration makes a dull story better.

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            • boofredlayB 離線
              boofredlay
              最後由 編輯

              Here are a couple I did in a Modo tutorial a while back. I have not been able to finish the tutorial yet so no background 😳


              Candlestick1.jpg


              Candlestick2.jpg

              http://www.coroflot.com/boofredlay

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              • soloS 離線
                solo
                最後由 編輯


                http://img14.imageshack.us/img14/5823/candletest.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • EarthMoverE 離線
                  EarthMover
                  最後由 編輯

                  @unknownuser said:

                  Here are a couple I did in a Modo tutorial a while back. I have not been able to finish the tutorial yet so no background 😳

                  I did that tutorial too! It was Dan Ablan from 3DGarage.com, right? Signature Courseware for Modo 301. A must see for anyone trying to get into Modo. I have to go through that again one day. Lord knows if you don't use it, you definitely lose it!

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • EarthMoverE 離線
                    EarthMover
                    最後由 編輯

                    Here's my first try. Modeled the wax using TOS, JPP and SDS. Drips could definitely be a lot better. I rendered using Vray for MAX. Wax is a Vray FastSSS material. The flame I modeled and used a Vray Light Material with a Gradient Ramp in the Opacity slot and flame texture for diffuse. In photoshop I overlayed the flame texture with minimum opacity, then used and outer glow from the effects menu, with a gaussian blur added on top of that.


                    candle.jpg


                    candle Render1.jpg

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • boofredlayB 離線
                      boofredlay
                      最後由 編輯

                      Yep, yep... and yep. 😄

                      http://www.coroflot.com/boofredlay

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                      • brodieB 離線
                        brodie
                        最後由 編輯

                        Here's my crack at it in Maxwell. Didn't want to get into figuring out the flame so I made a simple candle model and then plopped a scaled down incandecent in the middle. Candle wax was just made through Maxwell's Wizard (SSS -> Candle Wax). Easy peasy.

                        -Brodie


                        candle final.jpg

                        steelblue http://www.steelbluellc.com

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                        • EscapeArtistE 離線
                          EscapeArtist
                          最後由 編輯

                          Maybe this is obvious, but does it need to be modeled in SU?

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                          • brodieB 離線
                            brodie
                            最後由 編輯

                            I'd say no, as long as it's a rendering engine that accepts SU files. I think the main thing is to see how the various rendering engines do. But rendering a candle with Revit or some such thing would probably be less than helpful.

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • N 離線
                              nomeradona
                              最後由 編輯

                              i have done this before but not yet satisfied.. i think i will do again a candle light render.

                              http://img519.imageshack.us/img519/88/kungfupandango3qd8.jpg

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • A 離線
                                andre51
                                最後由 編輯

                                This one was also rendered in Maxwell. The flame is from the online materials library.

                                candle1.jpg

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                                • brodieB 離線
                                  brodie
                                  最後由 編輯

                                  Andre, very nice. I tried out that same flame material w/ about equal results. It seems like the sample image that was there with the mxm looked better somehow. I couldn't quite figure out what the difference was...

                                  love that wallpaper!

                                  -Brodie

                                  steelblue http://www.steelbluellc.com

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    Another Vue render, with line image of SU model.


                                    http://img11.imageshack.us/img11/9619/vuecandle.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • boofredlayB 離線
                                      boofredlay
                                      最後由 編輯

                                      Wow, that is great.

                                      http://www.coroflot.com/boofredlay

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                                      • T 離線
                                        troyhome
                                        最後由 編輯

                                        @andre51 said:

                                        This one was also rendered in Maxwell. The flame is from the online materials library.

                                        [attachment=0:2ful2lja]<!-- ia0 -->candle1.jpg<!-- ia0 -->[/attachment:2ful2lja]

                                        how do you do the flame? do you make a surface and apply the material to it and it just comes out like that, or do you model an actual flame and apply the material to that?

                                        IOviz.com
                                        SU Pro 2024 PC

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                                        • brodieB 離線
                                          brodie
                                          最後由 編輯

                                          You can just apply the texture to a rectangle. The material does the rest. It's basically a clip mapped emitter if I recall.

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

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                                          • A 離線
                                            andre51
                                            最後由 編輯

                                            Hi Troyhome

                                            Unfortunately this material works only 2d, ie I had to have 2 faces to cast the light in 2 directions.

                                            Would like to try and map to a flame model some time.

                                            cheers

                                            Andre

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