Candle render Challenge (all render engines)
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@unknownuser said:
Here are a couple I did in a Modo tutorial a while back. I have not been able to finish the tutorial yet so no background
I did that tutorial too! It was Dan Ablan from 3DGarage.com, right? Signature Courseware for Modo 301. A must see for anyone trying to get into Modo. I have to go through that again one day. Lord knows if you don't use it, you definitely lose it!
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Here's my first try. Modeled the wax using TOS, JPP and SDS. Drips could definitely be a lot better. I rendered using Vray for MAX. Wax is a Vray FastSSS material. The flame I modeled and used a Vray Light Material with a Gradient Ramp in the Opacity slot and flame texture for diffuse. In photoshop I overlayed the flame texture with minimum opacity, then used and outer glow from the effects menu, with a gaussian blur added on top of that.
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Yep, yep... and yep.
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Here's my crack at it in Maxwell. Didn't want to get into figuring out the flame so I made a simple candle model and then plopped a scaled down incandecent in the middle. Candle wax was just made through Maxwell's Wizard (SSS -> Candle Wax). Easy peasy.
-Brodie
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Maybe this is obvious, but does it need to be modeled in SU?
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I'd say no, as long as it's a rendering engine that accepts SU files. I think the main thing is to see how the various rendering engines do. But rendering a candle with Revit or some such thing would probably be less than helpful.
-Brodie
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i have done this before but not yet satisfied.. i think i will do again a candle light render.
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This one was also rendered in Maxwell. The flame is from the online materials library.
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Andre, very nice. I tried out that same flame material w/ about equal results. It seems like the sample image that was there with the mxm looked better somehow. I couldn't quite figure out what the difference was...
love that wallpaper!
-Brodie
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Wow, that is great.
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@andre51 said:
This one was also rendered in Maxwell. The flame is from the online materials library.
[attachment=0:2ful2lja]<!-- ia0 -->candle1.jpg<!-- ia0 -->[/attachment:2ful2lja]
how do you do the flame? do you make a surface and apply the material to it and it just comes out like that, or do you model an actual flame and apply the material to that?
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You can just apply the texture to a rectangle. The material does the rest. It's basically a clip mapped emitter if I recall.
-Brodie
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Hi Troyhome
Unfortunately this material works only 2d, ie I had to have 2 faces to cast the light in 2 directions.
Would like to try and map to a flame model some time.
cheers
Andre
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I'm so-so on the candle but nice flame!
-Brodie
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Really nice Pete! Is that an animated .gif used on an alpha plane?
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I used a cropped .avi on an alpha plane.
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Could you supplement the .avi with a small omni light as it doesn't appear to have any light casting quality?
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