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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Making a SketchUp tool - incorporating the mouse & keyboard

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    • Chris FullmerC 離線
      Chris Fullmer
      最後由 編輯

      Yup, if I run it in the webconsole just as you have it written, I get this error:

      (eval):9:in ‘initialize’: undefined method ‘to_i’ for ["1", "1", "1"]:Array

      It doesn't like converting the array to an integer. It wants each element of the array to be converted separately on my machine. SU7

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • B 離線
        BTM
        最後由 編輯

        ` model= Sketchup.active_model
        @ent= model.entities

        prompts = ["X", "Y", "Z"]
        defaults = [ 0.0.to_l, 0.0.to_l, 0.0.to_l]
        list = ["", "", ""]
        results = UI.inputbox prompts, defaults, list, "Input X, Y, Z."
        pt1= Geom::Point3d.new results
        pt2= [ 0, 0, 0]
        line = @ent.add_edges pt1, pt2`
        😉

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        • B 離線
          BTM
          最後由 編輯

          That's strange. .to_i worked fine on my mac. 😕

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          • Chris FullmerC 離線
            Chris Fullmer
            最後由 編輯

            Hey!!!! Great job. I was really confused how on earth to get the inputbox to work in the default units! That did the trick though, setting it to 0.0.to_l. I really couldn't figure that out.

            So there you have it, 0.0.to_l makes the inputbox work in the default units. Thanks for posting the solution before I went crazy!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • B 離線
              BTM
              最後由 編輯

              @chris fullmer said:

              you might need to provide a way to make and place construction points.

              ` model = Sketchup.active_model
              @ent = model.entities

              prompts = ["X", "Y", "Z"]
              defaults = [ 0.0.to_l, 0.0.to_l, 0.0.to_l]
              list = ["", "", ""]
              results = UI.inputbox prompts, defaults, list, "Input X, Y, Z."
              pt1= Geom::Point3d.new results
              @ent.add_cpoint pt1`
              😄

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              • Chris FullmerC 離線
                Chris Fullmer
                最後由 編輯

                Excellent 😄

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • B 離線
                  BTM
                  最後由 編輯

                  ... Now I need to figure out where in the class to put that 😒 . I'm still not that fond of what defs do what exactly.

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                  • Chris FullmerC 離線
                    Chris Fullmer
                    最後由 編輯

                    I think you'll probably put it in its own method.

                    If you want it to be the first thing run every time the user begins the script, then you can call that method at the bottom of the activate method.

                    And then call other methods from the onReturn method probably (though onLbuttonUp is common too). So it works like this, if you want your script to advance when the user hits enter, then call all YOUR methods from the onReturn method. It only gets triggered when the user hits enter/return. So only call your method from within onReturn and it will only get run once they hit enter. Here's an example of how it could flow

                    Your "add cpoint" method gets run from the activate method because that is run everytime the user starts the tool. So that will run your construction point right off the bat. Then the user should click on a vertex to specify that vertex as the center of operations. So you would have code in the onLbuttonUp method that yould trigger when they click the mouse. It should take the InputPoint and store it as some @centerPoint variable, assuming its a vertex they clicked on).

                    Once the cpoint is set and the centerpoint is selected, you could pop up a UI.inputbox asking what radius to use. When they hit enter, then you run a method that does all the calculation and drawing/transforming.

                    The way I described it there did not require the user to hit enter, so all that would be run from the onLButtonUp method then.

                    Seriously a tool with the mouse, and with transformations. Nearly as hard as it gets, but do-able. Good luck!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • B 離線
                      BTM
                      最後由 編輯

                      One problem i'm having is not knowing what to enter in the grayed in area. I thought that Pinchmover, the name of the class, would work, but it doesn't. What does?
                      I put in a bunch of variables at the start, just incase I'll need them, so I won't forget what they are.

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                      • Chris FullmerC 離線
                        Chris Fullmer
                        最後由 編輯

                        Sketchup.active_model.select_tool Pinchmover.new

                        And you will also need to move that to the bottom of the script. You can't instantiate the class until after it has been defined. Just put all your menu work at the bottom of the script.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Chris FullmerC 離線
                          Chris Fullmer
                          最後由 編輯

                          Just the name of the class doesn't work, because with "tools" you are making special classes that Sketchup watches. So you have to tell sketchup to start your class as a tool.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • B 離線
                            BTM
                            最後由 編輯

                            Okay 👍
                            Man, I've got a LOT to learn 😆

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                            • B 離線
                              BTM
                              最後由 編輯

                              ` require "sketchup.rb"

                              class Pinchmover
                              
                              	def activate
                              	@model = Sketchup.active_model
                              	@ent = @model.entities
                              	@view = @model.active_view
                              	@slct = @model.selection
                              	@slct.clear
                              	end
                              
                              	def onLButtonUp(flags, x, y, view)
                              	ip = view.inputpoint x,y
                              	pt = ip.position
                              	pt2 = Geom::Point3d.new pt
                              	@cpoint = @ent.add_cpoint pt2
                              	end
                              
                              end
                              

                              plugins_menu = UI.menu("Plugins")
                              item = plugins_menu.add_item("Pinch Mover") {
                              Sketchup.active_model.select_tool Pinchmover.new
                              }`

                              I like mouse interaction and inferencing better than a dumb little inputbox 💚
                              ... Now to get it to make only ONE cont.point ...
                              ... And THEN a way to select an endpoint for the tool to use as the centerpoint of the pinch 😒

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                              • B 離線
                                BTM
                                最後由 編輯

                                ; But now I think I know how to tackle both issues at once 😎

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                                • Chris FullmerC 離線
                                  Chris Fullmer
                                  最後由 編輯

                                  Hey, that's great! Its adding the construction point really well. Once its added, you have its position so you know where the pinch is going to. The second cpoint should indicate the vertex to be used.

                                  I agree, you have to figure out those things, so I'm interested to hear how you do it!

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • Chris FullmerC 離線
                                    Chris Fullmer
                                    最後由 編輯

                                    That works great! You have two separate points defined and stored for later use. Perfect. Now you have to decide how you want your script to move forward. Does it just begin automatically once the 2nd construction point is set? Or does it pop up a radius input box immediately after the 2nd point is added. Or does it just sit there until the user hits enter? Once they hit enter then it beings running. etc.

                                    So far so good. You've gotten past much of the mouse implementation. Now its on to transformations! WooHoo!

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • B 離線
                                      BTM
                                      最後由 編輯

                                      **` require "sketchup.rb"

                                      class Pinchmover
                                      
                                      	def activate
                                      	
                                      	@model = Sketchup.active_model
                                      	@ent = @model.entities
                                      	@view = @model.active_view
                                      	@slct = @model.selection
                                      	@ip = Sketchup::InputPoint.new
                                      	@slct.clear
                                      	@first = 0
                                      	@second = 0
                                      	end
                                      
                                      	def onLButtonUp(flags, x, y, view)
                                      	
                                      		if @first == 0
                                      		ip1 = view.inputpoint x,y
                                      		pt1 = ip1.position
                                      		pt2 = Geom::Point3d.new pt1
                                      		@cpoint = @ent.add_cpoint pt2
                                      		@first = 1
                                      		@second = 1
                                      		
                                      		elsif @second == 1
                                      		ip2 = view.inputpoint x,y
                                      		pt3 = ip2.position
                                      		pt4 = Geom::Point3d.new pt3
                                      		@cpoint2 = @ent.add_cpoint pt4
                                      		@second = 2
                                      		end
                                      	end
                                      	
                                      	def onReturn(view) #Unnecessary, I just want to see if it's working.
                                      	UI.messagebox @cpoint
                                      	UI.messagebox @cpoint2
                                      	end
                                      end
                                      

                                      plugins_menu = UI.menu("Plugins")
                                      item = plugins_menu.add_item("Pinch Mover") {
                                      Sketchup.active_model.select_tool Pinchmover.new
                                      }`**
                                      😄
                                      ... So?

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                                      • B 離線
                                        BTM
                                        最後由 編輯

                                        I edited that last post about 30 seconds ago, so that it would have different variables to repeat. I don't know if it'll help, but I thought it would be a good idea.

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                                        • ely862meE 離線
                                          ely862me
                                          最後由 編輯

                                          i don t know where to ask so i ll ask here...is there any chance to make a small code or plugin for deselecting a line or something else without zooming out and click away from model..
                                          i was thinking to rewrite the esc key sketchup function (..if u are in a group or is selected a group by pressing esc the group is deselected or is closed )...i would like by hitting the esc key to deselect the selected geometry

                                          Sorry for bad phrases 😄
                                          Thanks!

                                          Elisei

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • Chris FullmerC 離線
                                            Chris Fullmer
                                            最後由 編輯

                                            You can go ahead and start a new thread generally for questions like that... 😄

                                            The answer is ctrl-t. Deselect is already built into SketchUp, and that is the default shortcut key. If it doesn't work, then you've probably mapped it to something else. Go re-map it to they key that you want.

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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