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    SPIV Idea

    Scheduled Pinned Locked Moved SketchyPhysics
    6 Posts 4 Posters 592 Views 4 Watching
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    • M Offline
      MrPlanet
      last edited by

      I've seen a few games using TFGH like WASD, could this be implemented in SPIV?

      I reject your reality and substitute my own.

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      • B Offline
        BTM
        last edited by

        You can do it now, it's just longer/more complicated.

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        • M Offline
          MrPlanet
          last edited by

          @unknownuser said:

          You can do it now, it's just longer/more complicated.

          I know, but in SPIV there could be something like

          (0.5-centery)*5000
          

          I reject your reality and substitute my own.

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          • P Offline
            phy
            last edited by

            I could do that if cpillips wants me to that way he wouldn't have to. It would be sp3 though.

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • C Offline
              CPhillips
              last edited by

              You can to that in SP3 with a bit of work. In onTick somwhere:

              setVar("centerx",0.5+(key("h")?0.5;0.0)+(key("f")?-0.5;0.0))
              setVar("centery",0.5+(key("g")?0.5;0.0)+(key("t")?-0.5;0.0))
              

              Then you can use this:

              (0.5-getVar("centerx"))*5000

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              • M Offline
                MrPlanet
                last edited by

                @cphillips said:

                You can to that in SP3 with a bit of work. In onTick somwhere:

                setVar("centerx",0.5+(key("h")?0.5;0.0)+(key("f")?-0.5;0.0))
                > setVar("centery",0.5+(key("g")?0.5;0.0)+(key("t")?-0.5;0.0))
                

                Then you can use this:

                (0.5-getVar("centerx"))*5000

                WOW, that is GOOD, THANKS A LOT!

                I reject your reality and substitute my own.

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