SPIV Idea
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I've seen a few games using TFGH like WASD, could this be implemented in SPIV?
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You can do it now, it's just longer/more complicated.
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@unknownuser said:
You can do it now, it's just longer/more complicated.
I know, but in SPIV there could be something like
(0.5-centery)*5000 -
I could do that if cpillips wants me to that way he wouldn't have to. It would be sp3 though.
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You can to that in SP3 with a bit of work. In onTick somwhere:
setVar("centerx",0.5+(key("h")?0.5;0.0)+(key("f")?-0.5;0.0)) setVar("centery",0.5+(key("g")?0.5;0.0)+(key("t")?-0.5;0.0))Then you can use this:
(0.5-getVar("centerx"))*5000
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@cphillips said:
You can to that in SP3 with a bit of work. In onTick somwhere:
setVar("centerx",0.5+(key("h")?0.5;0.0)+(key("f")?-0.5;0.0)) > setVar("centery",0.5+(key("g")?0.5;0.0)+(key("t")?-0.5;0.0))Then you can use this:
(0.5-getVar("centerx"))*5000
WOW, that is GOOD, THANKS A LOT!
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